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Lumera Numbera's PUZZLE POP

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Congrats! 25 Points

Beat all 6 stages! Surely any genuine attempt will do

What consistency! 50 Points

Score chains that are at least 9 bubbles long across every stage. Could be tricky

I'm flattered you would play for so long 100 Points

Survive 10 levels in the super secret ENDLESS/SURVIVAL mode. I'm actively trying to kill you there, so it may be a bit much to handle

Author Comments

Line up bubbles by their numbers and make 'em POP! The more the better!! Survive six increasingly puzzley stages where it becomes harder to do that aaaaaaaaaaaaaand...! You'll beat the game feeling satisfied with your mastery! Probably!


Enjoy!!!!!!!!!


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I spent A GOOD WHILE polishing this one up, man..... I KNOW it turned out pretty GREAT, so feel free to vocally compliment and agree with me because I could USE the positive reinforcement :):):).

LET ME KNOW if you think the rules ended up easy to grasp as well! I clue you in on the BASICS, but more of the advanced stuff I sort of just trust you to figure out on your own by fiddling around. Is that reasonable...? Can you do it??


Credits:

• hyamara for the Art!

Grayson Solis for the Sounds!!

• Random-storykeeper for the Music!!!


*The top 3 scores of 'prodigious puzzlers' are PROBABLY unachievable in this current version of the game since I went and toned down the amount of time you're allowed to safely grind for points in a stage. I SUPPOSE I could remove them to make it all seem more fairgame, but I dunno... I kinda like the idea of IMMORTALIZING the folk who bothered to go that far when the game first launched... Maybe if they were all cool with me removing them I would, but do you even care?

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thicking clock not good, this is not relaxing at all
think about it. why would anyone want a game that is stressing them, we get that from work

at the very least add a sliding difficulty option.
But ideally create upgrades, upgrades are always important.
I remember the many awesome upgrade choices I had when I played segway of the dead. Hours of entertainment in that game

tonyfinale responds:

There is triumph and fun to be achieved when overcoming adversity in video games

Really, really good game design. I had an incredible run on endless mode, getting to level 17 and getting the top score, but for some reason the score didn't get saved. I'm going to keep trying :)

I really like this! I been messing around with DS grids in gamemaker and this is giving me all kinds of ideas!

Seriously this rocks!

Well, I just go the top Endless score. I love the concept of this game. Easy to learn, hard to master, as any good puzzle game should. I found the music got a bit repetitive during the long Endless games, but the sound at the end gets me every time.

cute art! i'm not very good at puzzle games, but this caught my eye. i was pretty confused at the beginning and had to experiment a bit before i understood. i love the idea and i can see myself trying to keep getting better at this.

Credits & Info

Views
13,683
Faves:
119
Votes
286
Score
3.96 / 5.00

Uploaded
Mar 25, 2024
3:02 PM EDT
Software
  • GameMaker Studio