Amazing Work, its easy to understand but you still need to master the mechanics, its cool.
Oblivion Eve
A roguelike action-platformer where you use upgradeable weapons to combo powerful enemies to their doom! Originally developed for the Pico-8.
Gameplay Overview
Each time you venture into the shifting prison, the layout of the rooms will be randomized. And there's no map to guide your way, either - you'll need to do your best to navigate as the prison itself fights against you - by moving rooms, making you double back on yourself, and putting powerful enemies in your path.
At the heart of the prison lies an enchained titan, who will fight against your every attempt to free them. For each of the four gems you destroy, you'll break one of the chains binding them. Find the titan four times, shatter all four chains to fully liberate them, and claim victory!
And remember to use your ABC's: Always Be Comboing!
Advanced Overview
Each of the five weapons has a different moveset, featuring attacks with varying properties. As you progress through the prison, you'll get the ability to upgrade your attacks, by raising or lowering several properties:
Controls
Arrow Keys: Move Character, Move Menu Selection
🅾️ (Z): Jump, Choose Menu Selection
❎ (X): Attack, Previous Menu
Enter: Pause Menu
Credits
Coding, Sprites, Design: SmartAlloc
Music: Extar
Sound Effects: Munchkin
Uses thisismypassword's shrink08 minifier
Thanks to bikibird, freds72, heracleum, josiah winslow, mazzetip, merwok, miss mouse, p01, pancelor, smalltestaccount, smellyfishtiks, and thisismypassword for tons of help throughout the development process.
Additional thanks to merwok, ohhcurtains, redlink, rey k, spiderware, and yokoboko for playtesting and feedback.
Changelog
1.0.0: Initial release
1.0.1: Small bug fixes and balance changes
1.0.2: Fixed issue where the same lore page could be picked up multiple times
1.0.3: Ultimates scale better at higher combos, replaced some rooms, added option to clear game data, fixed issue where a some graphics were partially cut off, fixed issue where game would crash when resetting cart during a run
1.0.4: Fixed issue where you could obtain the last two lore entries early, fixed issue with music resuming after ultimates, reworded tutorial text for clarity
1.0.5: Updated music, lowered boss health, buffed damage reduction upgrade, increased axe smash attack cooldown, decreased axe damage
1.0.6: Made it so sword and spear side strong attacks have a better angle, increased boss laser size, replaced that annoying attack where a boss pulls a hammer from below
Feel free to share your high scores in the comments below!
High Scores:
Best Times:
Amazing Work, its easy to understand but you still need to master the mechanics, its cool.
The only thing keeping this game from a full 5 stars is the fact that I'm here, playing it for free. The fact that the creator isn't charging at minimum 5 dollars for this is a travesty.
A plot so good it could be expanded upon in the future.
I am actually impressed by this work, great job. Well done and polished base game mechanic with enough room for skill improvement, I actually liked attention to difference of all of the combat moves while keeping controls scheme very simple and straight forvard. Interesting style and soundtrack. I hope to see your future projects both here and on the other platforms, keep going!
Sooo fun to knock stuff out bc i made some ghost be like a plane around the world going like 10 times through the map it was soo fun lol