nourished, in my lane, lovely
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Trailer
Description
Florisher is an inverse Minesweeper game. The goal is to extend the roots till it gets the required amount of water. The game is inspired by Lets! Revolution! which is an amazing Minesweeper game. The game supports 3 difficulties and 3 different plant types (different methods of playing as they have different reveal abilities). To reach a highscore, you want to make only one root branch pass through all the water tiles as the score depends on how many water tiles that branch passes through.
This game is created for GameZanga 2024 which is an Arabic Game Jam.
Controls
Left Mouse: Select and extend
Right Mouse: Kill a root branch to explore
Awards
Credits
Game by Ahmed Khalifa
Sfx by Ahmed Khalifa
Art by Ahmed Khalifa
Music by InspectorJ from Freesound
Additional Sfx by Bricklover from Freesound
nourished, in my lane, lovely
very fun
I was able to get all perfect hard medals on my first try without ever killing a root branch so I think the game might be a bit too easy. If you don't kill any root branches, all of the plant types are exactly the same
The game suppose to be on the easy and relaxing side
Interesting little arcade puzzler you got here! The whole 'inverse minesweeper' is a pretty cool concept and I was impressed that I was able to understand all of the mechanics (well, almost all of them) and win a game without even checking the 'how to play' guide!
Something about the game feels a bit...off to me though. Not quite sure how to describe it, but I guess I just felt like the game and its scoring was a bit too much up to luck since you can't detect certain things like the purple blocks, and I found some mechanics really weird, like how I don't think the reveal abilities are worth it when I was able to beat the game every time even when I was just mindlessly clicking (though I guess I didn't get full points, though I'm not quite sure I understand the point system), and so on. Whatever, it's still pretty fun and interesting!
The point system is equal to how many water tiles that branch passes through.
For example, if u have a branch that passes through 1 water tile, if we extended to go to another u get 2 points. If that branch reached another one after the 2 water tiles, it becomes 3 points and so on.
For perfect score, u need one branch to touch all the water tiles after each other and use the rest of branches and exploration ability to achieve that
Interesting