Hmm, it's certainly an amusing meta concept, but while it was good for a few chuckles, the actual gameplay felt quite shoddy and undercooked, leaving me a bit cold on the execution.
As said, there's some nice ideas in here. I enjoyed watching the game evolve as more and more mechanics, themes, genres, art and so on got added to it, and I thought that it was interesting that some of the cards make you play in non-obvious ways to get likes, such as 'the creature' making you want to intentionally lose for likes.
But overall the game just felt very plain, repetitive and boring to play. Even worse was that the game didn't even seem to function properly: for example, the hitboxes felt very awkwardly sized and the graph kept resetting to the first pip instead of continuing onward. I was also really disappointed that there was no ending screen to show the release of the game and how much money it got versus its wishlists and so on: instead it just starts over but doesn't properly reset the variables.
I know you can probably just say that it's intentionally shoddy to reflect what a game is like during alpha or only farming for likes, but I still want this overall game I'm playing to be fun, and this wasn't. Would love to see a more fleshed-out version of this as I feel like it could be a great Warioware-esque experience if done properly.