Cute! Has potential!
I would recommend taking a look at GMTK's Platformer Toolkit [ edit: not about Game Maker, it's just the guy's name ], which is an interactive tutorial for how tweaking different aspects of a platformer character's mechanics affects the game feel.
I would also recommend increasing the frame rate to 60.
(If you want hand-animated sections to run at a lower rate you can double or triple the keyframes, but for anything with user interaction it's best to have it running at the full 60.)
I hope you keep working on it!