I'm reuploading my games from itch.io here, and this is the fifth jam game I made.
This was my first time trying 3D with time constraints, and it did not go great lol
I think I spent like the first day or two just fine-tuning the movement and main mechanic so I barely had any time for actual content, so the game is very short and the main mechanic isn't explored in much depth, although I somehow managed to cram a reasonable tutorial in which isn't something that I usually have time for, so that's cool I guess
I also might have made the movement a bit too lenient, because it's very easy to simply skip entire puzzles because I didn't bother to normalize directional movement; if you know what I mean by that you probably know how to skip most of the harder puzzles ;) (it's pretty fun zooming over them)
I am typing this at 11:30pm I need to sleep lol
[The rest is copied from the itch.io description]
An extremely short 3D puzzle platformer made for Wowie Jam 3.0 where failure is progress.
You are a ghost who has been trapped in a containment facility. You must possess the humans to work your way through a maze of energy fields, glass and spikes.
- WASD to move
- Space to jump
- LMB to possess hosts
The mouse sensitivity seems to be really high on the web version for some reason. If that's bothering you, use the downloadable version (on itch.io here: https://robonaut121.itch.io/possess ).