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Generation 142

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Author Comments

Controls

  • WASD or Arrow Keys - Move
  • J or Z - Dash
  • K or X - Attack
  • L or C - Power Blast
  • M - Open Map
  • P - Pause
  • Esc - Toggle Full Screen

  • Full Screen and Earphones for the Best Experience
  • Desktop Version for Better Performance
  • For the web version: if the controls does not work, you might need to left-click, right-click, and middle-click the screen multiple times. Sorry for this bug.


Description

A story-based, single-player, Metroidvania game where you play as a person wandering in an unknown, fantasy world. Or are you?


Upon entering the game, you will be greeted by a sign, written by an unknown spirit. As you play through the game, you will slowly uncover the mystery of the world, the story behind the game, and finally understand why this game is called Generation 142.


A Word From The Author

The following game has been made in the year 2021, and it is only published to Newgrounds now. The following game is made in 3 months using the Godot game engine. Any feedbacks and criticisms are appreciated.


Link To Desktop Version

Download Generation 142 by Zeno - itch.io

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Awesome metroidvania! I played this earlier, but I didn't finish until I revisited this game today! Wow oh WOW! Super gameplay, design, music....the whole shebang! Great movement, I love the arrow key controls with Z and X. I enjoyed the signs and the story line. The boss fights were just the right amount of difficult. That is up until the final "boss." Muwhahahaaaaa! THAT final boss fight was freaking AWESOME! Just about did me in, but great fun. I look forward to the continuation of the story. Thanks for a truly creative metroidvania experience. I loved it! Cheers! ;)

Thank you. Your game looks great, and the gameplay feels nice. However. Excuse me when I pressed "Esc - Toggle Full Screen," it didn't function as expected. Instead, it tried to enter full screen mode but then immediately backs out.

I understand you're using the Godot Engine. This is how I would do it in Godot 4. Please, I hope this can be somewhat useful to you. I barely know anything about programming, but I know this function from my experience.
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
1. Project... Project Settings... Input Map
"Add New Action" ... "fullscreen" ... Add
+
Feyboard Keys
Esc

2. Copy paste into Main:
func _unhandled_input(event):
if event.is_action_pressed("fullscreen"):
print(DisplayServer.window_get_mode())
match DisplayServer.window_get_mode():
DisplayServer.WINDOW_MODE_FULLSCREEN:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_WINDOWED)
_:
DisplayServer.window_set_mode(DisplayServer.WINDOW_MODE_FULLSCREEN)
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
3. Done

You also have the option of removing the full screen feature on web. That is also a valid solution.

ZenoGameDev responds:

Ah, I didn't know this. Thank you. ^_^

Credits & Info

Views
213
Faves:
1
Votes
64
Score
3.46 / 5.00

Uploaded
Feb 2, 2024
9:41 PM EST
Software
  • Godot Engine
  • BFXR
  • LibreSprite