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Demolition Debs Prototype 2

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[Original Description]

This is a prototype sonic-style platformer with some ideas taken from Pizza tower, featuring a gay punk armadillo.

In this second prototype, I have fixed several physics bugs, allowing you to finally roll in all 360 degrees. There are now also 3 playable characters with unique abilities.

CONTROLS:

Move - Arrow Keys

Jump - A

"Trick" - S

Special Moves:

Ball Form- If you hold down you will curl into a ball. You pick up speed faster on slopes while a ball.

Mach Speed- If you go fast enough you can smash certain blocks.

Mach Turn- If you press the trick button and the opposite direction to your movement, while at mach speed, you will enter a slide that redirects your speed in a different direction.

Drill Dive (Debs & Nacht only)- Press Down and Trick while airborne. You will dive directly downward at high speed. If you are on a slope this can be redirected into horizontal speed.

Mach Climb (Metal & Nacht only)- If you hit a vertical wall while airborne and at mach speed (while holding trick), you will run straight up the wall.


Homing Attack (Nacht only)- If you are in the air and close enough to an enemy (in this version there's only balloons) press the trick button to be launched directly at them at high speed.

Spin Dash (Metal only) - When stopped, press down and trick, then release down. You will be launched in the direction your facing.

PLAYABLE CHARACTERS:

Harvey N. Debs - A young "direct-action" environmentalist Armadillo with attitude.

OT-HAAArV "Metal" - This robotic rival was definitely not built specifically by the villain to stop Harvey. Metal is fast and accelerates linearly, but can be a bit slippery. The in-game description says that he has a boost, but this is a lie. I disabled it because Metal is already fast enough.

EK-n Naomi "Nacht" - Nacht is bigger* and slower than Harvey, but has a speed-boosting homing attack. He also has a higher jump. Nacht is also trans-masc btw.

LEVEL PARS: (comment if you can beat these times)

Tutorial - 50 seconds

Iguanopolis - 40 seconds

Sunset Showroom - 30 seconds

Notes

- * Nacht's collider is not actually bigger than Harvey's. I will implement this at some point.

- Nacht's homing attack can be spammed, but I'll also fix that later.

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man you should message me, lets make a game

Credits & Info

Views
206
Faves:
2
Votes
63
Score
3.26 / 5.00

Uploaded
Jan 27, 2024
10:23 AM EST
Tags
Software
  • Aseprite
  • Godot Engine