It's kinda funny I'll give it that. I felt bad for killing steve though
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I made this Game for GBTK 10, which hasn't happened yet. I'm early. We make bad games. On purpose.
It's kinda funny I'll give it that. I felt bad for killing steve though
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Simply perfect. Keep up the good work! (joke intended)
You just do shit...
Nothing much and that's what it deserves, 0 stars for not even doing fucking ANYTHING. A game that tries won't get this rating because it knows that something is better than nothing, this doesn't.
To my fellow game designer:
You're right! I do just "do shit". (At least the games I've put out here) However, that also applies to literally everyone. In fact, I'd go so far as to say that the idea that we should be doing something else, something grander, something more ambitious, that that idea threatens to take away all the joy from creating.
I'd warrant that some of the most masterful pieces of art, some of the greatest works of literature, of history, came about because some guy acted like he was hot shit, when he clearly wasn't, but didn't care, did his own thing, and published it. This very website got its start with Tom Fulp making Flash games about clubbing seals and pimping out the Teletubbies.
Salvador Dali made a phone lobster. What's his face painted a bunch of soup cans. And Herman Melville died believing himself to be a failure after spending a year and a half of his life writing Moby Dick. Tesla made countless inventions, but most of his inventions were stolen by Edison and he died poor.
I suppose what I'm trying to say is, there's nothing wrong with just doing shit, and there's no guarantee that just because you're doing something bigger the world will care. The world is stupidly random like that sometimes. That's not to say I don't have my own serious project, because I do. I have a game I've been working on for over a year now. But sometimes you want to just put down the fancy stuff and bust out the crayons, let things flow a little bit, you know what I'm saying?
And hell, if Dali and Soup Picture Guy got famous for that shit, why not throw out my work? One final thing I want to clarify: You stated I didn't try. That's not true. I tried to fail. There's a world of difference between those two things. Not trying is pointless. Trying to fail has a certain...educational value. As a fellow game dev, I suggest you try it sometime. Who knows? Maybe some cool idea, mechanic, or way of looking at your bigger projects will pop up as a result. I know it has with mine.
Take it easy.