Cute little game! The voodoo control scheme is certainly novel and reminds me of other weird escort games like Gyromite's sleepwalking stages. Dealing with its awkwardness of switching where to poke can be frustrating, but it's also part of the challenge, similar to fumblecore games like QWOP.
For the most part it was a fun little adventure, but there's definitely emphasis on little: the game is over as soon as it starts, and it feels like the difficulty ramps up too quickly with a lot of mechanics like comboing arms+legs for a slide being so sudden and confusing. As such, it doesn't feel like the mechanic gets as fleshed out as I'd like for a satisfying experience. It'd be nice if, for example, there were alternative endings for how many coins you collect. Still, I felt like you were heading in the right direction!
As a sidenote, mushrooms can be very confusing as they look like they should be part of the foreground and collide with you, but they're part of the background and not a threat. It'd be helpful if the graphic were a bit more faded and didn't have a strong black outline.