Wow, for being just a prototype, this was a delightful precision platformer! In general the construction of the game seemed high-quality: the graphics and presentation were very cute, the movement felt smooth, the jump mechanics were interesting and intuitive (and had some sweet hidden tech to them), and the level design was challenging and had multiple paths/shortcuts for the speedrunners. Once I beat it the first time, I had to go back and redo it a second time: it just felt that fun! I find it very promising and would love to see a full version of this.
In terms of feedback, the only bugginess I noticed was that if you scrape a corner of a platform but don't necessarily land on it, sometimes it can act a bit odd, refilling your ammo or ignoring your jump input.
So far I've gotten it down to about 2 minutes flat!