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George The Gentleman Frog

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To play in full screen mode (recommended):


Windows: F10

Mac: Ctrl / Cmd + F


This game can get a bit chaotic - please see the Options menu for help with that.


George The Gentleman Frog


George The Gentleman Frog just wanted to retire from Boxing (Queensberry Rules of course) and spend his retirement in his mansion, away from the hustle and bustle of life, enjoying his candy collection. His collection is quite magnificent, collected from his travels all over the world.


However, the mansion is old and has many dark and dusty corners. And in those dark and dusty corners are bugs. Lots of bugs. And slugs.  Slugs and bugs. And wasps. Spiders too... Oh dear this is going to be annoying!

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What's the difference between the difficulty levels?

pugfuglygames responds:

Higher difficulty = more enemies

A pretty fun time. Kind of gave me the same feeling as playing cuphead. I do think the hitboxes should be a bit more leniant. I will be jumping on top of a bug and by some B.S. i still die. In addition I hate it when you jump to the top of the screen and still die because of a stupid fly that just spawned out of sight. Super satisfying when you kill like five flies at once.

Oh man, this is a rough one for me, as I really, really, really want to love it! The game is just so incredibly juicy and polished in many respects, absolutely bursting at the seams with style, animation, and life. But man, I just had so much trouble with this game and it left a really sour taste in my mouth.

My biggest annoyance with this game was the physics. Say the screen is scrolling right, and you jump straight up: logically, you should expect yourself to go up and land in the same place where you were standing at the start. For some reason, though, this game has you move with the scrolling when you're airborne, which is completely unintuitive and threw me off constantly, making the precision jumps that this game requires impossible. It's just so silly and it's like there's some sort of wind blowing with the scrolling: if you jump with the scrolling, you fly across the screen, yet if you jump against the scrolling, you barely move forward at all.

In addition to that, I think the game's beautiful and colorful graphics actually work against it, as the screen devolves into a visual mess. Along with the busy background moving around, when you combine all the enemies, candies, symbols and player flying around every which way, there were loads of times that I lost myself, or would hit a small fly that I thought was a candy piece, and so on. Definitely needs to be some way to make critical elements pop into the forefront more and be distinguishable.

In addition, the game just felt really hard straight out of the gate, even playing on the normal difficulty. Part of it was caused by things being difficult to distinguish and the physics being so unintuitive, but I also think that part of it was just how many enemies are flying around (both not only in large quantities, but in large variety) without having some easy levels to ease you into things. If I were to guess, I'd say it's a classic case of the developer being the only playtester and getting too used to their game, cranking it to be way too hard by mistake.

There were also other quibbles like how I was always annoyed when the level transitioned the scrolling to be upwards suddenly: without having any platforms for you to jump up with, you always had to awkwardly fall down and reappear on top, almost always hitting an enemy that you have no chance of seeing in time.

I fucking suck at this. 5 stars.

Pain.

Credits & Info

Views
8,354
Faves:
46
Votes
172
Score
3.83 / 5.00

Uploaded
Jan 3, 2024
8:55 AM EST
Software
  • GameMaker Studio
  • OpenMPT