Treasure Hunt review!
### Aesthetics: 5 / 10
Nice color changes between levels. Nice two-frame idle animation. The background is a bit garish.
### Originality: 3 / 10
You made a Jumpking game, but to what end? What's Jason doing here? Why does Jason need to escape? Isn't Jason usually the thing people need to escape from? Why do the skulls look like masks?
### Challenge: 9 / 10
The difficulty level is exceptionally punishing, which can be good but it doesn't always feel fair. I beat the game after much time and effort, and I still don't feel like I have a grasp of how the game reacts when I jump into an obstacle. The inconsistency occasionally made me feel like I just had to get lucky. But mostly I'm happy with the amount of skill involved. Since the meter moves too fast for absolute accuracy, you have to strategize and plan your jumps in order to maximize your margin of error. So you have both the challenge of getting the power meter just right and the challenge of figuring out which jumps to make.
### Fun factor: 7 / 10
With a game like this, it's sometimes hard to tell if I'm having fun or not. I feel compelled to continue, but is it because I'm actually enjoying myself or is it because of the sunk cost fallacy? I think it's ultimately fun in a masochistic kind of way.
### Content: 6 / 10
Just three levels with no special ending after the third. But that third level took me so long that I'm certainly not asking for more.
### Total: 30 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)