This is really interesting but pretty buggy and hard to use, as are some of the best things. +respect
Abstract:
Away3D was another open-source 3D framework forked from Papervision3D developed and used for Flash in 2007 until it was discontinued in 2014. The history surrounding this framework is absolutely impressive. They have their own model format, their own builder software, and Adobe incorporated the framework into the Adobe Gaming SDK in 2013.
Unlike Papervision3D, Away3D 4.x fully supports 3D rending via Stage3D. Meaning most of the 3D graphics on screen is rendered using the GPU. This frees up a lot of CPU compared to Away3D 3.x and especially 2.x and Papervision3D.
Controls:
Bugs:
Performance:
Platform: Intel(R) Core(TM) i7-10875H CPU 2.30 GHz (Intel64 Family 6 Model 165 Stepping 2) with NVIDIA GeForce RTX 2080 Super with Max-Q Design
NOTE: These results are after one generation of the tree with default settings.
Newgrounds Player:
Flash 11.8 r800 (32-bit):
Flash 32:
Ruffle (Windows Port):
Ruffle (Web port)
Todo:
Double check compatibility with Away3D 3.x and 2.x, it seems as if 4.x works better on Ruffle due to the dependence on Stage3D instead of AS3.
Credits:
Source Code: https://www.mediafire.com/file/3pikl5ruf9rwcmv/Advanced_FractalTreeDemo.zip/file
This is really interesting but pretty buggy and hard to use, as are some of the best things. +respect
The Newgrounds and actual Flash Player looks much nicer. The online Ruffle demo just looks pixelated and laggy