Cute lil game, the boss took a few tries.
WASD
SPACE
Cute lil game, the boss took a few tries.
pretty ok. i'm glad you took my criticism and put signposts on level 1. the music is nice. however,i have some issues.
1. the boss battle is very easy to beat. all i need to do is jump on it multiple times and avoid the fireballs.
2.in the coral level, ezra is just standing while she is swimming. it would look better if she had like a swimming-like pose. doesn't have to be realistic, just something that looks like swimming.
3. also in the coral level, she aparently can float to the top and just stay there. i would prefer it if you at least made her sink down when she is in the water. this can also add some challenge.
overall, cool game.
edit: i mean make the swimming up somewhat harder due to gravity.
ok I can give Ezra a swimming pose but I think the boss battle is hard enough for a story based platformer, I could make the boss shoot fireballs upwards as well but that might ruin it for some people... for the third one do you mean make it so she can't swim upwards? I would have to re design the level so you don't have to swim upwards... anyway thanks for input i just need a few more details if you don't mind
Edit: I fixed the swimming up and added swimming pose.
The platforming in this game is fairly basic (so is the level design), but as an art project, it's quite unique and each level is very different – we go from hidden feathers, through chopping down a tree to collecting imp skins (!).
– I think the first level is the weakest one because there's no hint or visual indication as to where to look for feathers, so I almost thought I saw everything there is to this game, but I just needed to find more feathers – by methodically jumping over every accessible pixel of the screen. Not very fun.
– The shift to the tree is amazing, I would have never guessed the second level would be this after the first one.
– I would recommend not simply vanishing enemies when they are killed, that feels cheap. Ideally do some disappearing effect afterwards.
– The boss can be fought and defeated in the same way as the other imps (that's good, it's consistent and you can use what you learned before), although the one-hit-kill would be pretty annoying if the boss was harder (the fireballs are nearly impossible to dodge, so you learn to pogo on the boss’s head and expect when it turns)
– I would not end the game with the corals, but rather with the imps and the boss battle (for pacing reasons)
But it's really awesome we get to see the finished art project at the end in its full beauty.
Thanks – it's not the greatest platformer, but certainly an interesting and memorable one.
Edit: Updated the rating. Thanks for listening to feedback. :)
OK thanks for the input, I changed a few things.
better than i was expecting
It is OK. Maybe resetting the level when you exit on the side could be changed.
Ok I put walls around the room but you can still go off screen.