Really hard to beat, yet fun and original. I finally passed the Master of Sadism, thanks for the hint!
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3D puzzle platformer. A gloomy prison tries to contain you...
Heavily inspired by the Halfquake Trilogy on Steam.
Fullscreen mode can make the game run laggy. If you have performance issues, disable fullscreen or try the downloadable Windows version on Itch.
https://alexclay.itch.io/9-cam
Full credits + Source code:
https://github.com/AlexisDrain/9-Cam
Video walkthrough:
https://www.youtube.com/watch?v=tAFeTpBDEYU
Controls [keyboard]:
P/Esc - Pause
R - Restart level
(The player controls like a tank)
W or Up - Move forward
S or Down - Move Backwards
AD or Left and Right - Rotate
Space or Z - Jump
C or Shift - Crouch (useful for crouching under rotating chainsaws)
Controls [Xbox Gamepad]:
d-pad for moving (Joysticks do not work)
A - Jump
B - Crouch
Y - Restart level
Really hard to beat, yet fun and original. I finally passed the Master of Sadism, thanks for the hint!
Hint: You can duck under the chainsaws!
Treasure Hunt review!
### Aesthetics: 9 / 10
Cool and creepy. Plenty of decorations.
### Originality: 9 / 10
I can't think of another game like this. It's a great gimmick, splitting your view into a bunch of simultaneous camera angles.
### Challenge: 8 / 10
Very nice difficulty curve, always delivering a nice challenge while never being too hard, requiring you to learn the skills inherent in the game mechanics.
### Fun factor: 6 / 10
While I generally enjoyed my time with this game, it was sometimes too awkward to be fun.
### Content: 8 / 10
A nice amount of levels with great variety.
### Total: 40 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)
Thanks! I agree with your assessment.
Actually really nice. The concept could be expanded to a longer game, or even a series of games.
Wow, color me surprised with this one! It may not make the best impression with its visuals and slight clunkiness, and while I do think that the story was a bit unsatisfying and it didn't quite push the camera concept as hard as I'd like it too (for example, some of the final challenges like the laser room can be beat too easily by just staying in the center when I would've loved if it pulled more perspective tricks), I found myself easily getting addicted to this due to its intriguing 9-camera perspective and its steady escalation of puzzles and mechanics. Basically, I think this is a pretty good example of the classic gameplay trumps graphics (and as much as I'm dissing the visuals, they still have some style and serve to evoke a rather mysterious mood). Quite the experience, and I guess I need to look up HalfQuake now...
Thanks a lot! I had trouble coming up with puzzle ideas that utilize the 9 camera concept. I specifically wanted levels that are not mazes, frustrating platformer challenges, or can be more understandable with 1 camera. I appreciate your review!
GREAT GAME i love the cool gameplay and everything