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Paraspective

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Author Comments

As a secret agent tasked with culling paranormal activities before they can wreak too much havoc, your search brings you to a seemly abandoned park but soon enough you realize it isn't as empty as it seems, leave alone normal. Luckily you're armed with weapon proficiency and most importantly, physic powers. He'll just need a little help and see things from your perspective.


make your way out of the park in this short puzzle/platformer using your physic powers to pick up objects to create new paths, or use them as weapons against your enemies thanks to the power of gravity! Just make sure to refresh yourself with the totally normal beverages you find! Controls are explained as you play!


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This is my first ever game I created, made during a gamedev course where every person had to make a complete game in ca. 2 months. Originally made as a desktop application but recently ported it as a webGL. Obviously not the most impressive or polished game, but still a landmark for me where I hope others get some spooky fun out of this short experience!

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How does the enemies move faster than the character? It fells really slow in that regard. Jumping and attack takes FOREVER. But the "move objects" mechanic is nice (also very slow), it could be use for puzzles in the game. Its a nice first game, it could be the ground for a bigger game

Vanilla987 responds:

Thanks for your feedback!

I made the overall movement sluggish to encourage players to use the move mechanic and be tactical, however I understand now that it makes the game annoying to play and shall keep it in mind for future projects to ensure it achieves the desired effect without decreasing the fun factor!

I'm open to expand on this idea altho it will probably be in a different game or this game reworked, mostly since with this being my first project of several years old. The code is a bit of a mess and needlessly confusing ^^
It's a small miracle I managed to make it into a webGL build

The game's visuals look decent and the mechanic is clear. But the controls need to be improved a little bit, specially the jump. The character's controls feels heavy and a bit uncomfortable to play.

Credits & Info

Views
251
Votes
70
Score
3.02 / 5.00

Uploaded
Oct 27, 2023
3:46 PM EDT
Software
  • Photoshop
  • Unity
  • Gimp