Didn't really understand this.
It was fun regardless, spraying everything with water.
3.5/5
Sorted Inc. was created as an entry to Cre8 Jam. See the submission here
In Sorted Inc. you are in charge of a fully automated robot assembly line. But is there even such a thing as "fully automated"? With every completed robot, the factory's pace quickens, and your precision is put to the test. Make a wrong move, and the factory's efficiency will plummet!
Can you keep up with the relentless pace of the factory floor and prove your worth as the ultimate sorting robot?
Features:
Didn't really understand this.
It was fun regardless, spraying everything with water.
3.5/5
Wow, this is some good ol' simple and classic arcade fun! I quite like it: takes me back to other plate-spinning panic-inducing juggling games like Tapper and such. It doesn't necessarily have a lot to it, but it does enough for some great fun. In addition, I liked the humorous theming and concept of robots fighting to keep their jobs as introduced in the cutscene and reinforced in the scoring: little touches like that really elevate the experience.
In terms of feedback, there were a few points of confusion:
*One was that I didn't realize that you only need one arm piece for both arms, when it seemed logical due to the way the arm tiles were drawn that they would need two: one for each. In comparison, leg tiles are drawn with both legs, so it makes sense that you only need one there and not two. My attention was split so it took me awhile to catch on: I just thought I was doing something else wrong.
*Two was that I didn't realize we could put items back down at first into the inventory: whenever I tried I ended up dropping the item altogether, so I thought that was all we could do. Eventually when trying to drop an item I did realize we could slot them back into the inventory, so maybe the accuracy required for the game to consider you to be slotting them back instead of dropping should be reduced to make it easier.
*My biggest feedback was that I felt like the game eventually descends into an unrecoverable mess where it is simply too fast and too on fire that you can barely do anything anymore but extinguish fires and hope for a lucky break. While this is part of the challenge and it is funny to have runs always end with everything on fire, I wish that certain parts of this could be tweaked to make it less of a hopeless situation. For example, maybe you get a higher score multiplier the faster things go, but if you mess up, you lose the multiplier and things slow down instead of staying fast, letting you recover (but you're still motivated to try to keep it as fast as possible for high scores). Maybe when things go on fire the conveyors stop completely (though that might make it too easy and lose the appeal of the chaos). Maybe when the conveyor speeds up, you the player should also speed up as well to keep things fair. I dunno, up to you!
22 robots, 15 combo, 0 fires...B, fired. damn humans always taking our jobs...
25 robots is just a C and fired :(
25 robots is impressive! However high fire hazard level can decrease the final ranking.