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Knightfall Hell

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This is a Prototype for a platformer game (Prototype V1.2)


====What are your favourite levels, mines level 3 😊====


Youtube


V1.0:

Released

=============

V1.1:

Added touchscreen support

Added settings menu

Enemies are much more aggressive (they attack faster)

Dashing now has dedicated keybinds (no double tap anymore)

Updates to level 5 (slight change in level 1 too)

=============

V1.2:

Touch controls enable automatically if device has a touchscreen(can be enabled or disabled in settings)

minor bug fixes

=============

screenshots:

iu_1073475_8138879.png

<iframe width="560" height="315" src="https://www.youtube.com/embed/ZgFS0hwH71U?si=mJJaeHKNl4Kdodjt" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>

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found you on reddit. rad. i like hard games and this is a unique tough game

THEDevM4N responds:

Thanks for checking it out man

very cool, it often happens that i dash on accident which leads to death most of the time, also is this the style of the game or are the blocks gonna have textures in the full version?

THEDevM4N responds:

Hey dude thanks for the feedback planning on rebinding the dash to a different button instead of a double tap, also for the full game I plan to add some tiny details for the level tiles, but this is what the style of the game is basically gonna be

>up to jump
>both left and right????(that's a first) to drop platform
>double tap?? (why?? did you run out of buttons?)

Are you targeting one handed people? Using both hands for actions for quicker button presses is preferred.
Just follow the standards and don't try to make your own standards.
AD to move, K to jump, L to dash, (down+jump) to drop. J to shoot or whatever.

It is one thing when you are playing a 3D game where your right hand is glued to the mouse, and you only have to use your left hand on the keyb, so being frugal with the keys kinda makes sense -- like the double tap to dodge which is still bad, but ugh, fine --
In this case, such a control scheme doesn't make sense, it is awkward and makes the game unplayable.

THEDevM4N responds:

Okay

My favorite level is level 2, nice game

THEDevM4N responds:

Thanks man, now I actually gotta finish it

Credits & Info

Views
431
Faves:
5
Votes
73
Score
2.89 / 5.00

Uploaded
Sep 6, 2023
3:29 PM EDT