It's amazing, bittersweet, mysterious and exactly the kind of games I like to play. I only wish it lasted longer. Maybe in the future you consider expanding it?
This project that was made for the August 2023 AGS MAGS (Monthly Adventure Game Studio)competition. This month's theme is distance.
You are a night shift worker who has just moved into a new apartment building. While getting ready for work, you hear your neighbor having a terrible coughing fit.
The game is also available to download here:
The Distant Door by durinde (itch.io)
Worked with some great voice actors for this one:
(Follow them on social media)
ErikaSanderson
Courtney_Ede_VA
Oh and I guess myself @Durinde
Assets used:
Duat Font One | Pixel Art 8 Bits Font | Free by LeonMSaia (itch.io)
(Modern Office, Modern Interiors, Modern Exteriors) LimeZu - itch.io
SFX:
https://freesound.org/people/Kostrava/sounds/274346/
https://freesound.org/people/caquet/sounds/188478/
Freesound - "Object_Drawer_Wood_Open.wav" by Nox_Sound
Freesound - "Shower Turn On Run Turn Off Drain Water.wav" by WavJunction.com
Freesound - "Notification" by suyashjemar
Music: (From Soundimage.org - Eric Matyas)
Northern Passage
soundimage.org/wp-content/uploads/2014/11/Northern-Passage.mp3
Book End
https://soundimage.org/wp-content/uploads/2014/02/Book-End.mp3
It's amazing, bittersweet, mysterious and exactly the kind of games I like to play. I only wish it lasted longer. Maybe in the future you consider expanding it?
What the heck do I do once I get the delivery notice, I've been clicking everywhere with everything :(
I like it tho
Show it to the Apartment manager (screen to the right of the mail area)
The ending feels a little rushed, but cute game!
Nice game. Cute message. It fells like with that level of attention to detail you could make a longer point&click game next. Reminds me of the old lucas arts games
Nice point n click adventure here! It's not the longest adventure game and did feel less dramatic than I thought, but what we got was a rather short and very sweet adventure (well, sweet based off of the ending I got!) that felt very executed and very polished.
What really impressed me with the game was the sheer amount of interactable elements and amusing flavor text that comes from them: always love a game that packs a lot of easter eggs and jokes in every cranny there is, just like the old Sierra games this seems to evoke. Voice acting and general presentation were very nice too, and the story wasn't too shabby either: while I was expecting this to go in a more horror route, akin to something like Silent Hill 4 The Room, and I was a bit disappointed at the realization of the low stakes afterwards, it was a rather heartwarming tale in the end. All-in-all a nice adventure!
If I did have any complaints, they would be rather minor ones, like how sometimes the logic for interactions would be a bit odd. For example, the first time you talk to the super about the package, you can just talk to them directly and bring it up as a dialogue choice: however, all subsequent interactions require you to give them the package notice instead of talking to them. In a similar fashion, you'd think you may need to combine the tack with the written note to create a tacked note and then put that on the noteboard, only to see that can't and instead you must interact with the noteboard with them as separate items. Little things like that came up, but again, were not that much of an issue: just slight hiccups.
Wonder if this is based off of a real story?