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They had to be pixels

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This is a collection of 6 horror stories which was made in around a week. When launching the game, you will be sent to a random one. You can also manually select them on the menu. Each story only has 1 ending. You cannot change your fate.


Controls:

  • WASD/Arrow keys: move
  • Spacebar/X/left click: interact
  • F4 fullscreen (windows only)
  • On title screen, press numbers 1 to 6 for chapter select.


I used existing music tracks I had, and also some music from Mage craft by Darthlupi

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full of softlocks that were easily avoidable. just make it so walls are present on both sides of the loading zone please other than that very creepy experience

adriendittrick responds:

softlocks add to the horror experienceTM :p

Found this game by chance and honestly, it was fine and occasionally infuriating. Good sound design, very minimalistic (which definitely makes it stand out nowadays), some confusing but entertaining stories, etc.

My main issue with this game is the map design. It's an absolute maze, one that doesn't make sense a lot of the time. I found myself constantly getting stuck in areas which forced me to restart (Scenario 1 being the biggest offender). It doesn't help either that your character is the same color as the map, which led to it being even more confusing. As much as I wanted to keep playing, I ended up just looking up the endings because the game was an absolute chore to get through entirely.

But, I did still enjoy the stories and their very weird endings. There is a lot of potential with this style of minimal horror, it just has some issues that could be fixed. Very solid game though, keep it up!

adriendittrick responds:

yeah the map definitely sucks lol, it's not level design so much as using big images with pixel perfect collision.

I have a lot to say about this game. Its minimal detail and simple gameplay gives a pretty unnerving vibe combined with whatever scenario it is. While I really enjoyed playing this game, most of the ending make zero sense. Not sure if this game has some kind of lore, and if it does I just do not see it.

Scenerio 3 is my biggest example of that. You go outside, there's a big ahh maze. You get a box and home, some cat spawns in. You get another box and go home, some lady spawns in. You get a few more boxes and you go home, she's now apparently your wife and you have kids. You get another box, little timmy is suddently 16 years old. WHAT? And when you get the final box, fvcking alien men are outside or smth. I genuelly laughed when the image appeared on screen saying that aliens are outside because of just how random that is. And when you get killed by the aliens, the end screen just says "chronophobia". Apparently chronophobia is the fear of passage of time which makes me think that the nonsensical events are some sort of symbolism.

Also one more thing: How do trigger the canoes in scenerio 2 exactly? I was just walking around the place and then suddently the screen appeared. Died at the maze unfortunally and when I tried to get that canoe screen again, it just never appeared again for some reason.

While this game has some bugs such as getting stuck in walls and canoe screen never triggering again, it was a fun time!

adriendittrick responds:

sorry for the buggy mess!
I think the canoes appear if you manage to escape the monster for a long enough time. Walking around the map in circles should help! (and the monster gets closer and closer as you do)

i couldn't turn or slow down the ship in Scenario 6 so I just full send it of into some random direction. i made it pretty far

adriendittrick responds:

it happens

is there a way to survive scenario 3?

adriendittrick responds:

unfortunately no, the aliens always get you. (but your new family is safe)

Credits & Info

Views
15,928
Faves:
199
Votes
503
Score
3.80 / 5.00

Uploaded
Jun 19, 2023
4:06 AM EDT