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Caverns Of Fortune

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Welcome to Caverns Of Fortune, a relaxing card game where treasures, monsters, and magic await you in the depths of a mysterious cavern.


*Currently in beta, so all feedback is highly encouraged :)


Objective: Your aim in Caverns Of Fortune is to achieve the highest score possible by collecting treasure points.


Card Flipping: At the start of the game, you'll be faced with a grid of twelve facedown cards. Click on a card to reveal what's hidden beneath. But beware, some cards hold monsters that require you to engage in battle, while others hold valuable treasures that boost your score.


Monsters: If you uncover a monster card, get ready for. Use your attack action to defeat the monsters. Collect spell books along the way to acquire powerful spells that can help you overcome even the toughest opponents. You can only fight one monster at a time, so all other cards will remain locked during the battle.


Potions: Uncovering a potion card grants you the ability to heal. Remember, battles can be tough, so wisely manage your potions to stay in top fighting condition. Use potions strategically to maximize your chances of success. If you potion inventory is already full, the new potion card will be discarded.


Spell Books: Spell books are hidden within the caverns, waiting to be discovered. Collect them to unlock powerful spells that can turn the tide of battle in your favor. Use your spell book wisely and choose the perfect moment to unleash its magic against your enemies. If you already have a spell book in your inventory, the new spell book card will be discarded.


Treasure: This is your ultimate goal. Uncover them to add to your score and inch closer to becoming a legendary treasure hunter. The more treasure cards you reveal, the higher your score will soar. Challenge yourself to reach new heights and set records!


Current version: 0.9.0

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The base idea is nice but it would be good to add more elemtents into the gameplay like upgrades during the run, traps, monsters that are weak to different attacks like sword deals more than magic and vice versa. Actual use for the gold except score would also be a good addition to the gameplay. Maybe have a variation of the layout of cards not always the same 3-3-3 and random mini boss encounters depending on the score or floor could also add a interesting twist to the game. A leaderboard could be a optional addition for people that like to be more competive or to track personal progress. Trophies are also a option that could work well for that game concept e.g. clear 10 floors without using spells.

olestriker responds:

Thank you so much tetsus! This is very actionable feedback, and makes total sense. The game does need more randomness (card layout, monsters, spells etc.) to be more exciting. I like your trophies idea, could be a great addition given it is a browser game exposed to lots of players. Again, I really appreciate you taking the time.

The cards and the distribution are always the same (3 treasure chests, 3 potions, 3 orcs, 3 spell books). There should be an upgrade system, a shop to buy something for your gold and the enemys should get stronger aswell. It gets boring really quick.

olestriker responds:

Hey hercoolass, thanks a bunch for giving it a go and taking the time to give feedback. Great minds think alike! I was also considering these improvements for the full release. Please feel free to share any other ideas on how to improve this game. Thanks for being awesome.

Credits & Info

Views
183
Votes
57
Score
2.91 / 5.00

Uploaded
Jun 19, 2023
3:07 AM EDT