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Time Travel - Alpha Version

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Author Comments

Hello everyone!

This is the alpha version of my game Time Travel.


In this game, you will be solving levels using the ability to time travel.


TUTORIAL

Actions:

  • WASD - Move
  • Tab - Pause/unpause
  • Space - Jump
  • E - Grab (if there's grabbable object in front of you) or release
  • Q - Time travel
  • R - Time reset


Objects:

  • Doors - Just doors
  • Cubes - Grabbable objects
  • Prisms - Grabbable objects
  • Barriers - Barriers for grabbable objects
  • Standers - A stander is activated when there is something on it
  • Prismers - A prismer is activated when there's a prism above it. If there's a prism inside, you cannot take that prism, i.e., you cannot deactivate the prismer. The only way to deactivate a prismer is to time travel to the past
  • Timeline detectors - A detector is activated when a condition shown on it holds.
  • Time standers/prismers - Like its normal variant but instead of opening doors, it changes whether Q and R works.


Mechanics:

  • Time travel - When you time travel, the time returns back to the last time reset/start of the level. Your past selves interact with your current world. That means, when you open a door, and you go through it, and you time travel, and you make the door close, your past self will not pass through.
  • Time reset - When you time reset, all further time travels will time travel to the time when you performed the reset, with physics object keeping their velocity they had in the time of the reset. Some resets are automatic, like at the start of the level.


KNOWN ISSUES (Build 0010)

  • Sometimes, a physics object, including the player, may glitch through a static object if your past self, or you, is in it. If it's a cube or a prism, you can time travel again. It's possible that it won't glitch through. If you fall off, don't worry, there are barriers that will automatically restart the level.


BUILDS

Current build - Build 0010


Build 0010:

  • Fixed the "black block" bug
  • Added level 10
  • Written more subtitles


Build 0009:

  • Fixed some bugs
  • Added "Back to menu" button to end screen


Build 0008:

  • Added level 9
  • Added stucksolving mechanisms to almost all levels (untested)


Build 0007:

  • Changed the way how FPS is computed


Build 0006:

  • Fixed stuck message bug in level 8


Build 0005:

  • Fixed various bugs
  • Added level 8 (untested)


Build 0004:

  • Added a system, which ungrabs a cube or a prism which you're holding if it is behind a wall.
  • Updated Vulkan visuals (not on web yet)
  • Enabled fullscreen option
  • Added an boundary which will reset the level if you glitch out of the level
  • Updated the tutorial
  • Written more subtitles


Build 0003:

  • Swapped the level order
  • Fixed the lag bug
  • Disabled fullscreen option


Build 0002:

  • Added level 6
  • Added a level selector
  • Added a Back to Menu button in the pause menu
  • Added a FPS counter and Show FPS option (can be found under the graphics section)
  • Fixed various bugs


Build 0001:

  • Added level 5
  • Added fullscreen option (can be found under the graphics section)
  • From now on, the lights are not visible
  • Fixed triangle spawn bug
  • Changed subtitle appear time for longer subtitles
  • Written more subtitles


Build 0000:

  • Initial build


LINKS


Thanks for playing!

@Dynamic0

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It reminds me of Portal, it also has some bugs that need to be fixed, but I get it that this is an Alpha, good luck!

Dynamic0 responds:

Thank you for review!

This game was inspired by Portal, especially with the level structure.
I know there are many bugs which remains unkown, and I hope I'll fix them in the beta.

Credits & Info

Views
418
Faves:
4
Votes
57
Score
2.92 / 5.00

Uploaded
Jun 8, 2023
10:18 AM EDT
Software
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