The final prototype is here! To support development of the full game, you can go to my Kickstarter here: (haven't made one yet lol)
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Controls: Arrow keys to move, Enter to select, Escape to cancel, and Q and W to switch around in the status screen. You can alter your team by changing the order of your slimes - the 5th slot can be swapped out by talking to the slime in the hub area, you have access to 2 of each class. So, if you want to run double Gray Ooze and double Acid Jelly, just swap your Green Slime or Royal Jelly into the fifth slot and talk to the hub slime to change him out for a Gray Ooze. I know, it's a weird system, but what I had in place before was crashing the game, which is way worse.
Featuring the first 25% of the game! Control a team of ballsy yet spineless slimes quest to kick the collective asses of every other monster in the dungeon! Alone, each slime is kinda weak, but with careful planning and formations, you can really take the fight to demons and dragons - and maybe even come out on top! WARNING: it's hard. Not crazy hard, but it's definitely hard.
All music and game design by me. The soundtrack - including the final boss theme, which is not included in this game due to the fact that it's only the first 6 out of around 25 planned levels - will be available under the music section of this account. Tactics Plugin by arleq1n - the version used to make this has been modified, and this "custom" version of the Tactics System will be uploaded to mediafire soon so that y'all can use it, too!
All art by Kabelsalat
Special thanks to Loss and XnKradst in Discord for JS coding, y'all made the plugin work way better. Especially you Kradst!
Additional special thanks to Loss for extensively playtesting and finding a load of bugs. Sure makes things easier for me to fix!
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I think the game is now glitch free, leave a comment if you find anything though - I'll make sure to get on top of it.