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Co-omets

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Author Comments

Up to 4 controllers supported!

And also shared keyboard!


Patch notes

1.2.3

  • Minor fixes

1.2.2

  • Forces the click to enable sound in HTML

1.2.1

  • Minor fixes

1.2.0

  • Fixed fullscreen saving, fixed saving of window size and position

1.1.2

  • Added Splash Screen

1.1.1

  • Improved achievement screen
  • The game now saves more often
  • Corrected a mistake in text
  • PS & Switch (except Core Plus ones on GX & perhaps HTML) controllers are now recognized properly

1.1.0

  • Survival time is now tied to one player and one life, meaning if a ship is destroyed, timer is reset
  • Fixed issue with assets size being too tiny when the display was in a higher res than 1920*1080
  • Improved the way the game handles toggling Fullscreen On/Off
  • Added in-game achievement list

1.0.12

  • Added several trackers for some stats (Games played, deaths, time played...)
  • Now at a certain interval new rocks spawn in order to increase the difficulty gradually
  • Fixed sound issue on some platforms
  • Added missing text in Help menu
  • Added a cooldown when a player is dead so the player doesn't respawn immediately

1.0.11

  • Bug fixes
  • Added credit for BitPap Font
  • Improved further the way menu was displayed and ordered
  • Added ways to back out of some screens with Esc

1.0.10

  • Added fullscreen support for HTML (not working here it seems)

1.0.9

  • Added French language support
  • Improved HTML performance
  • Added an option to switch language
  • Improved UI
  • Fixed some bugs

1.0.8

  • Improved the way menu was displayed and ordered
  • Added Help button at start menu
  • Fixed some music not starting again if one went from ingame to main menu

1.0.7

  • Added Desktop support
  • Added Credits
  • Improved Pause Menu

1.0.6

  • MaxRocks now at 16, before it was 12
  • Added 1 pixel to the left of P1 Score and P3 Score

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This game is pretty awesome! One thing I would suggest is having more of a difficulty curve, as it doesn't really seem to get much harder. I was able to get near 100,000 due to this.

y-zo responds:

Hi, thanks for your review! Indeed the difficulty doesn't change at all^^ It was just a simple project, but I could do more in the future (difficulty, better integration whether it's here or on other websites), I'm currently working on other stuff but the development isn't over yet!

Solid 2D-inspired space shooter. The control is fluent, and it's fun to shoot things in space. The music's also neat and it's serviceable for what it's trying to accomplish. It's decent and I have no issues with it. It's fun and ultimately that's all that an outer space shooting game needs to be.

y-zo responds:

Hi, thanks for your review! Yes, the aim of the project was just to see what I could do with GameMaker and some stuff I found online, I took Asteroids as a reference and tried to improve on that. It was also important for me to add some multiplayer in it, because as we say, the more the merrier!

Credits & Info

Views
258
Faves:
3
Votes
52
Score
3.34 / 5.00

Uploaded
May 5, 2023
5:37 AM EDT
Software
  • GameMaker Studio 2