Remember me of that old arcade karate game.
The one Dux and Jackson play in "Bloodsport" =)
Based on what I learned from trying to recreate street fighter 1, here's my own fighitng game that hopefully works a lot better then that recreation. Made on Scratch
Objective: Keep knocking down your opponents until either player 1 or 2 has 6 points.
Controls:
(A and D) or (Left and Right) - Move
W or Up - Jump
S or Down - Couch
Attacks:
J - Punch (Crouch and Jump Variants)
K - Kick (Crouch and Jump Variants)
K + Right - Forward Kick
K + Left - Light Kick
You can also hold back away from the opponent to block attacks.
There's no multiplayer yet.
Character Sprites from Internation Karate Plus
Sound Effects from Street Fighter 2 (CPS1)
Music by Me
Remember me of that old arcade karate game.
The one Dux and Jackson play in "Bloodsport" =)
Oh that's Karate Champ.
Fun. Well made. Plays great. Good music. AI needs harder setting it never lands a hit.
I was going to 3-star and then his pants dropped for an air guitar solo... you gain 1 free star
lol
This is definitely a big improvement over the first version.
Now it feels like an actual fight, and the opponent fights back. And there's a joke if you win.
What could use improvement now is probably input handling, so the controls feel more fluent and responsive. E.g. while holding an attack key, you are blocked from moving until you release it (there isn't a timeout or priorities etc.). I can stop mid-air by jumping and holding K, and wait there until I have an opportunity to kick the enemy who cannot hurt me up there.
But really, what a leap from the first version; well done!
Thanks!
I did try to fix those but with the method I'm using to code I don't think the way I was doing the coding in order to make that not happen wouldn't work, but I still accept the positive notes.
And I'm glad you enjoyed my game.
Oh there's also a bonus if the timer runs out. it can go 3 ways depending on the health