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Sid Prototype

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Author Comments

In this prototype, I am showing off a randomly generated platformer. I want to make a follow up video on it, and explain how i did it. In the end, I used 5 platform types, one level. when you reach the goal, the layout is restarted with a new level variant. It still needs a-lot of work. I want to add enemies, characters, coins and more traps and terrain types.


Controls, A/D/W to move.


reach the heart to go to the next generation.

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This is a cool idea, kinda like (im sorry) Super Meat Boy Forever, except that it wasn't thrown together in 6 years.

Nice. can't imagine how you did this... randomly generated I mean...finished product should have an ending.
edit: I think 25 levels.

Doctoredstudios responds:

True. I think I have an idea on how to end it. my question is how many levels should i allow before ending the game?

to easy and to bad designed, the colider in the wals aren't streight and the colaiders in the circles are to streight

Doctoredstudios responds:

Thanks for the feed back! This is an extremely rough prototype, and it’s more of an experiment. Not complete and not final.

Hey, this is a really nice game!

Credits & Info

Views
6,561
Votes
73
Score
2.58 / 5.00

Uploaded
Apr 25, 2023
2:55 AM EDT