This is a cool idea, kinda like (im sorry) Super Meat Boy Forever, except that it wasn't thrown together in 6 years.
In this prototype, I am showing off a randomly generated platformer. I want to make a follow up video on it, and explain how i did it. In the end, I used 5 platform types, one level. when you reach the goal, the layout is restarted with a new level variant. It still needs a-lot of work. I want to add enemies, characters, coins and more traps and terrain types.
Controls, A/D/W to move.
reach the heart to go to the next generation.
This is a cool idea, kinda like (im sorry) Super Meat Boy Forever, except that it wasn't thrown together in 6 years.
Nice. can't imagine how you did this... randomly generated I mean...finished product should have an ending.
edit: I think 25 levels.
True. I think I have an idea on how to end it. my question is how many levels should i allow before ending the game?
to easy and to bad designed, the colider in the wals aren't streight and the colaiders in the circles are to streight
Thanks for the feed back! This is an extremely rough prototype, and it’s more of an experiment. Not complete and not final.
Hey, this is a really nice game!