q tengo q hacer
Backstage Fighters:
Simple run n gun game made for the flash forward jam
CREDITS:
Offi99
moneroBTW
TheIndieDav
HerbertPlayz
We have a lot of ideas to update the game, mainly on another engine
q tengo q hacer
Game, and art good but Controls are off!
(I mention a few bugs below, so if it helps: I'm on Windows 11, playing on Chrome!)
I'm pretty conflicted on this one - one on hand, I love the presentation. The color scheme, animation style, character designs, and even UI tapped into that classic Newgrounds style in a way that works really well. Plus, the soundtrack was super catchy and matched the game well.
The game itself, though, is pretty rough. Starting at the menu, the sliders in the Options menu don't work - it doesn't look like there's a way *back* to the main menu from there, though, so it doesn't make much difference anyway. The buttons were hard to press, too. The best solution for this is to use an invisible rectangle to serve as the hitbox on the frame the button art is on. That way, the user isn't struggling to get their cursor right over the letters.
Kwing already summarized the things I'd say about the gameplay and camera, but I'm more optimistic about the bullet moving in the direction the player is facing. That made me smile, and it could genuinely work well as a game mechanic if the levels and enemies are designed around it. Maybe that could be a unique feature going forward! You could probably do some really cool stuff with that.
I saw you mentioned a new engine, I hope you go ahead with that. As rough as this is right now, there are some cool ideas here, and it seems like a lot of love went into it. It just seems like a victim of a deadline, and it'd be a shame if that's all that comes of it. Good luck going forward!
Coder here
Thanks man for all the support!
I take all of the criticism to heart, Sadly yeah we didn't have enough time to make it like the director wanted, So I really had to slap this one together hehe...
To the point i couldn't even add the sound effects or the enemies in the second section
But yeah talking about the new engine, Yeah we are moving it to godot where i'll make it justice!
The art is solid, but that's about all that you've got. Even in terms of visuals, the game looks a bit shaky (literally) due to the health bar moving with the player, probably an issue with the dynamic camera that would make it more straightforward to dock a smaller health bar just above the player character, rather than trying to put it in the top left of the screen (alternatively, shove the level, player, and enemies into a Movie Clip and manipulate that for your dynamic camera so the UI in your _root never moves.
Enemies can attack from so far off screen you can take damage without realizing it. Similarly, you can kill enemies from so far away you barely see their death animations.The bullets change direction when the player does (I don't know how you could even get that to happen without intentionally coding that it.)
Past the first like 3 enemies is an infinite loop of a town with nothing in it. You couldn't even tell the player they reached the end of the game?
Ultimately feels like an unfinished Alien Hominid clone.
yo man, thanks for the ideas, we are goin got fix everything!
juegazo