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HUMANITY

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Medals

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An End... 10 Points

Beat the game.

Journey's End. 50 Points

Beat the game with no deaths, unlocking the true ending.

Fast hedgehodg...,,, 50 Points

Beat the game in under three minutes.

Premature End... 5 Points

Go get blowed up and die. (i don't have many ideas for these)

Author Comments

NOTE: There's a bit of audio desync present when playing on Firefox. Idk how to fix this... but if it bothers you then I'd recommend switching browsers.


Beat the game with zero deaths for the true ending! (...don't expect anything crazy though.)



The source code can be found here, althought I'm rather new to this whole "game development" thing so take whatever programming practices I use with a pinch of salt.


Controls:

  • Movement - Arrow Keys
  • Interact - Z/Enter
  • Cancel/Skip dialog - X/Shift
  • Pause - Esc


Additional Credits:

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Oh boy that was a hard game. After more than 8 hours i finally got the hardest medal of the game and it was worth it. Now there's only two spots left for the first users to unlock that medal so good luck to anyone who want to get it after me :)

Ghilsh responds:

never would've thought that someone would invest so much time into something i made lmao, very glad you enjoyed!

Nice game, but hard to complete it without deaths

nice game is hard and hitbox not clear

Ghilsh responds:

fair enough

this is super difficult due to movement speed and hitbox, but i believe it should be doable

Ghilsh responds:

according to the medal data, 11 players have managed to reach the end (35 users have obtained the medal for dying, for reference), so yeah it's very much is doable. you're far from the only person to complain about the hitbox though, so i'll definitely be taking that into consideration moving forward.

can't say i'd personally chalk the difficulty up to the speed and hitbox though. i consciously made the level design itself rather challenging, and i think most people get used to the hitbox after a short while. that's not to invalidate your feelings on the game however, if it was a large detraction from your enjoyment of it then that's fair enough.

The character hitbox is unclear a bit, it's hard to decide wether your position is safe

Ghilsh responds:

that's a fair complaint. if it helps, try to bear in mind that the hitbox only covers the player character's legs. i still probably should've given some indication of that in the actual game though.

Credits & Info

Views
666
Faves:
5
Votes
59
Score
3.45 / 5.00

Uploaded
Apr 8, 2023
4:07 PM EDT
Software
  • Audacity
  • Paint.net
  • Godot Engine
  • Live 11