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Smart Baby Run

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Welcome to Smart Baby Run, where you get to select your favorite baby character and guide them through a thrilling adventure filled with obstacles and enemies. The goal is to complete each level and collect as many milk bottles as possible along the way. But beware, the game is not for the faint-hearted, as there are enemies lurking in every corner waiting to take you down.


To access the endless level, you must first complete all the locked levels of the game. And believe us, it's worth it! The endless level is packed with surprises and challenges that will keep you engaged for hours.


Now, let's talk about the enemies you'll encounter in Smart Baby Run. First on the list are the Robo-cop flies. These are basic enemies that fly in to and fro direction. Direct contact with them is dangerous, so the only way to defeat them is by jumping on them.


Next up, we have the Robo-cop slimes. Similar to the flies, they move on the ground in a to and fro direction. Touching them directly is also bad, so you'll have to jump on them to defeat them.


But beware of the Robot babies. These are not your typical enemies. They can be seen floating with red eyes and emit a dangerous electro ball that will follow you for the rest of the game if you make contact with them. So, it's best to avoid them altogether as they cannot be defeated.


So, what are you waiting for? Select your favorite baby character and get ready to embark on an adventure filled with excitement, challenges, and milk bottles galore. Enjoy Smart Baby Run!


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Hey there, some feedback for you. A bit more critical than how I'd usually approach this but with the intent to help you improve.

Starting your game, user has to wait 15 seconds to observe your static logo which itself is cut off in the frame, making them wonder if its obscuring a load bar they cant see.

The first thing I saw when the menu loaded was an offer to view an ad to get points.

On the menu, the "About" link does nothing interactive, but it does brick the game and forces the user to reload the page (and the 15 second logo again).

The gameplay is pretty standard platformer, with a large and square enough hitbox on the baby to take out some hearts without actually contacting the threat. Checkpoints work fine.

Running just to the end of the first level without bothering to go out of the way to kill things/collect stuff leaves 20 seconds on the clock so I do wonder if you can 100% the points with time left.

There's a lot of effort put into this game and it shows, but for me all the above make the game not really worth the time investment to beat every level and unlock the endless mode.

Fooloso-Games responds:

Thank you for your feedback
I think the part about waiting for 15 seconds for the game to load is dependent on your internet connection speed because for me it usually takes less than 10 seconds
When i played the game myself just now, the about link works fine so i think there's something wrong on your end
You dont actually need to collect anything for finsh the first level so i dont think being %100 percent is necessary...because the way i designed each level, you dont usually need to collect every thing collectible
I realy put a lot of effort and time into this game and you would be able to witness soem of the effort i put inside if you could see the version version of this game which i published on uptodown
The endless level is pretty fun and im thinking of adding a leaderboard to it soon

Overall i appreciate your feedback to my game and would advice you to download the mobile version of the game (which is offline) so that you can enjoy the full potential of the game.

Credits & Info

Views
241
Votes
62
Score
3.03 / 5.00

Uploaded
Mar 27, 2023
8:03 PM EDT