i love this game :3 it starts slow and relaxing but as you do better, it speeds up and it quickly gets a tetris sort of skill ceiling to it
Guide all the fruits down into the right colored baskets and try not to crack under increasing speed and pressure! Yal ever play a AMIDAKUJI before???
Most of the games I've made up until now have been pretty simple in a 'BLOCK-centric' and very 'TURN-BASED ADJACENT' kind of way. SO here's my attempt to shake that up and make something a biiiit more 'action-y'. It probably came out too basic feeling actually, but I hope you can appreciate my attempts at simple polish and grace all the same!
Credits:
• hyamara for the Art
• Random-storykeeper for the Music
• Mario Sello Nunez for the Sound Effects
i love this game :3 it starts slow and relaxing but as you do better, it speeds up and it quickly gets a tetris sort of skill ceiling to it
A fucking masterpiece, uses all my brain power though.
Lotta fun to play : 3
bospider my "beloved" we meet again... but now you're fruits
tha amidakuji influence runs deep
@quamp1 You have to toggle the dots into paths and vice versa. Any time a fruit goes by a path it will switch lanes, so if you want it to stay in its line you need to click the path and turn it into a dot.