cool game, found a bug tho you can't aim straight up or down pls fix this
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"Escape from Earth's Zombie Cats!" in Story mode, you play as a clever cat astronomer trapped on an island overrun by zombie felines. Armed with a powerful arsenal of guns and upgrades, fight through hordes of undead cats to reach a spaceship that will take you off this doomed planet. In this top-down 2D shooter, you'll need to maintain your oxygen levels while taking down enemies and upgrading your skills.
The action doesn't stop there - in Survival mode, you'll face an endless onslaught of zombie cats, testing your skills and reflexes to the limit. Can you survive for as long as possible and beat your high score?
PC Controls
Use WASD keys
to move or run
Use Left Mouse button
to shoot
Use E key
to interact with things
Features
Rules
Our game, Cat War Z, is still in active development and feedbacks from anybody is greatly appreciated. Thank you so much for trying out our game. We hope you have a fun experience!
cool game, found a bug tho you can't aim straight up or down pls fix this
Thank you so much for playing the game! We really appreciate your feedback and we are sorry that you've encountered a bug. We will take care of it as soon as possible. We are happy that you found the game cool. Thank you!
Solid game!
PROS: The "taking damage" warning was useful as it was hard to tell if i was being hurt when stuck behind objects.
-Dealing damage/collecting cat food felt good and responsive with all the feedback
-Upgrades and balancing buying those/weapons versus just saving for your ship is a good mechanic. Also having the ship be at a choke-point to raise the tension of fueling your ship was a nice touch! (Although the AI almost always got stuck below the bottom rail and never actually walked over the bridge)
-Unupgraded oxygen was generous enough to let me explore then return and refuel after the warning while still draining fast enough to where I had to keep an eye on and manage it.
CONS: Screenshake was disorienting (not sure if it was to prevent spamming but couldn't tell if my accuracy was impacted, it was just kind of nauseating)
-Camera felt too zoomed in and claustrophobic. Even when I constantly ran around to keep it zoomed out it still felt too cramped, panning the camera towards the cursor to "look ahead" in whatever direction you point would help a lot
-Collision was a little frustrating at times, e.g. it took me a while to realize the tops of trees and the wooden part of the lamposts themselves had collision boxes as opposed to just their bases and i couldn't walk behind them easily.
-Guns would flip around and not shoot where i'm aiming sometimes which was frustrating, esp when stuck against objects which compounded the above. Maybe always have projectiles travel toward the cursor instead of where the gun is pointing?
All in all a solid and fun game though!
Thank you so much for taking the time to provide feedback on our game! We're thrilled to hear that you found it solid and fun overall, and we appreciate you so much and your positive comments on the "taking damage" warning and upgrades/balancing mechanics.
Your constructive feedback on the screenshake, camera zoom, collision, and gun mechanics is greatly appreciated, as it helps us identify areas for improvement. We'll definitely take your suggestions into consideration as we continue to enhance the game.
Thank you again for playing and sharing your thoughts with us! We're grateful for your support and hope you continue to enjoy our game. (We really appreciate the way you breakdown your feedbacks into Pros and Cons category. You are very helpful. Thank you!)
This game is amazing for the stage it's at, but i did come into some problems, like how you can't tell where you're going at first so you can run right into where the enemies spawn, also there should be a warning for when your weapon is about to break, and i feel as if there should be an ammo system so you can't just go crazy with the pistol, along with that, it would be cool if there was a melee attack so when you're surrounded it's easier to get out of that. (Sorry if it's too much this is my first time doing this)
Thank you so much for taking the time to give us feedback on our game. We really appreciate you and we are glad that you think the game is amazing. We appreciate your suggestions, and we'll work on improving the navigation system, adding a warning for when your weapon is about to break, and implementing an ammo system. We also think adding a melee attack is a great idea, and we'll explore ways to do that. (Also, you don't have to be sorry, you are actually very helpful. Thank you so much!)
That was definitely a fun experience. Nice game.
We are so happy to hear that! We really appreciate you trying out our game! Thank you!