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Little Guy Adventure

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Author Comments

Little Guy Adventure is a pixel platformer where you play as Little Guy, a Shadow Girl who loves to do parkour. That's all I got.


It's mainly inspired by Super Meat Boy, Sonic, and Celeste (no duh).

If you have any critiques or ideas, please let me know. I'm always happy to see comments on my stuff.


Also playable on Itch.io

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It's Meatboy with a bad wall jump. Could be fun if you wanna deal with that.

E1h9n1ris responds:

My first ever 1.5 star review! I will cherish it forever. <3

(First of all, I want to apologize for my bad English ^^")
Let's start with the best in my opinion: The music, and what music! Damn, this ost is so catchy and rhythmic, I blamed myself for being so bad that I didn't have to take full advantage of this one since I was just dying like shit. I was also very surprised that they were all so long, which in my opinion is a real quality.

In terms of gameplay, it's very fluid, the character is fast and agile, the trail he leaves behind is very pleasant to watch and gives a good feeling of satisfaction every time you move forward. and clearly distinguishes the character from the decor.
On the other hand the level is design is not really correct, many passages are repeated for nothing in the same level, some are much too labyrinthine with huge walls which prevents the player from enjoying the movements of the character. The levels are also much too long, and this, from the beginning, the difficulty is not really progressive, and it quickly becomes discouraging. In short, a very cool character to control, but which is a bit messy because of the level design. Also, the enemies and platforms that fall on you do not stand out enough from the rest which can lead to a lot of confusion and stupid and frustrating deaths
The levels don't have their own mechanics or theme that differentiates them, apart from the backgrounds and a few little things here and there, it doesn't really feel like going to the next level
SO
-shorten levels.
-Make the game much easier at first and include a steeper difficulty curve
-Make the enemy sprite stand out a little more.
-Make sure that your level revolves around a mechanic / theme and that it is exploited to the maximum while being as condensed as possible to exploit it to the maximum without it becoming boring rather than filling

The pixel art is quite nice, but not very original, a little more personal style and universe would have been welcome, as well as more inspired chara designs for the creatures and even for the main character.
Also, the game lags a bit at times, but nothing major.
To conclude, I think that all of this comes mainly from a design problem, it would surely have taken more time before launching into the creation of the game, some design documents, thinking a little more about the universe, mechanics etc to make it really unique and new.
In any case, I had a great time on the game, despite its flaws, I can't wait to see your next creations anyway
^^
(and thanks for doing it!)

wall-jump's unreliable... makes an otherwise-decent game iffy.

man this game rocks (+ controller support so even AWESOMER)

Credits & Info

Views
252
Faves:
2
Votes
60
Score
3.15 / 5.00

Uploaded
Mar 15, 2023
10:26 PM EDT
Software
  • Godot Engine