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Bore of Time

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Author Comments

Bore of Time is a roguelike about manipulating enemy position based on time. Bore of Time is made in 48 hours for the 7drl.

Goal

Kill enough enemies without taking damage to enable you to advance to the next level.


How to Play

Use the arrow keys to move toward a specific direction. When you release your key, the character stops moving. If you land on a normal tile, time moves forward as long as there are enemies. If you land on the lighting tile, the time doesn't move and everything is the same and you can change your moving direction easily and not stuck in that direction.


When time moves, the player takes 1 damage + any additional damage from enemy attacks. Landing on an enemy stops the player from moving. The effect of killing an enemy is different based on the enemy's color. Yellow enemies heal the player while pink enemies act similar to the lighting tile (doesn't allow time to move forward).


Game by Ahmed Khalifa

Art by Poloviiinkin

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This game is a lot of fun. The rules are not complex yet they allow for some interesting and challenging levels.
However, I think the game requires a significant level of luck since some levels put the player in very difficult starting situations (they may even be unwinnable but I may be wrong). Some enemies feel too random (specifically the spiders) which makes it hard to plan ahead. Maybe there are some rules for the spiders' movement but I couldn't infer them.
Overall, I really enjoyed the game and I find myself coming back to it from time to time.

Hrmm, it definitely doesn't make the best first impression, what with its very complicated rules that are sadly only explained in a massive wall of text devoid of any pictures or colors that could've helped make the information easier to retain and recall. That, along with the fact that the game just seems to be a randomly generated assortment of levels with no clear end goal making it all seem repetitive and aimless, I wouldn't blame a lot of people for quitting outright from, well, the namesake boredom.

However, I will admit that I actually did have some good fun with the game when I gave it the ol' college try. Wrangling the complicated rules wasn't too bad thanks to the actual gameplay having some intuitive symbols, and utilizing the rules in game lead to some very clever and crafty moments that made me feel good: using the lightning tiles to avoid damage while maneuvering around, setting up yellow kills to recover health, recovering a doomed run where I wouldn't be able to reach the stairs without dying by managing the kill the final enemy and thus freely move to the stairs without taking damage, and so on!

I'm still a little sketchy on the game, but it does have a fun little core that creates clever gameplay hidden in there, so well done on that aspect.

amidos2006 responds:

Thanks a lot for giving the game a chance, sorry for not having a better tutorial as I was rushing to submit the game for the 7drl and I didn't have much time to polish the game and make it easier to learn. I am glad that you enjoyed the main game loop and understood it :)

Great game. Simple but fun premise, and great execution, with lots of levels. Everything I'd want from a browser game!

simple, fun and snappy. all you need in a browser game, really

would you change start by pressing space into something else i can't play the game

amidos2006 responds:

Oh sorry about that. Will try to fix it.

Credits & Info

Views
5,749
Faves:
18
Votes
162
Score
3.28 / 5.00

Uploaded
Mar 13, 2023
6:28 AM EDT
Software
  • JSPunk