Treasure Hunt review!
### Aesthetics: 8 / 10
Very cute monochromatic retro pixel graphics.
### Originality: 1 / 10
I can't seem to find anything new here. It's just a tower defense game with a garden theme.
### Challenge: 8 / 10
I tried the "Water under the bridge" stage first and I gotta say it took me several tries to beat it. You definitely need to be strategic when it comes to which towers you buy and where you place them. Unfortunately you can't see the stats for either the towers or the creeps and you can't even see the towers' ranges so you just gotta guess for a lot of things and oftentimes towers work in unintuitive ways. In "Water under the bridge" I often expected towers to shoot at the creeps on the path next to them and they unexpectedly seemed to be out of range.
### Fun factor: 7 / 10
Fun but sometimes frustrating.
### Content: 4 / 10
This is obviously missing a lot because you said it's in early development, but some of the things it's missing are badly needed. We can't see how much health creeps have and we can't tell how much damage our towers are doing and we don't know if there are any systems like armor or armor piercing. We just gave to guess when it comes to whether or not our shots are even hitting the creeps. And like several others have noted, the game doesn't even do anything when you finish the last wave. There's a bug where you can click on an empty tower slot to bring up the new tower window, and then you can start a sixth wave.
### Total: 28 / 50
(The Treasure Hunt review score is different from the standard Newgrounds review score because it uses different criteria.)