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Idle City Sim 2051

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Medals

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BuildWoodWorks 10 Points

Build a Wood Works

BuildWaterTower 10 Points

Build a water tower

BuildAlloyFactory 25 Points

Build an alloy factory

BuildFireStation 50 Points

Build a fire station

BuildPoliceStation 50 Points

Build a police station

BuildHospital 50 Points

Build a hospital

BuildHighRiseResidential 50 Points

Build a high rise residential building

Have100kCityFunds 50 Points

Have 100,000 city funds

Author Comments

Idle City Sim 2051 is an isometric idle city building game.

Choose buildings and roads from the menu to build up four areas of land.

Use the shovel to dig for minerals on empty parts of the land.


Controls: Mouse and Touch

You can press m to mute and unmute.


Basic Guide:

First start with a few wood factories and water towers,

three or so metal factories, then 7 to 10 alloy factories.

Then plastic and then electric, then build the first fire station.

After you have a fire station, then you can start to even out any red amounts you have.

Then use another map by clicking on one of the four maps in the corners,

to start building residential, for residential you need grocery,

grocery will get used so fast that in order to keep a surplus of it,

you need to build a good bit of stores, about 12 for a whole map of residential.


You can turn off mishaps in options from the title screen.


You can use the shovel in the lower right corner to dig for water, wood,metal, and oil

in an empty spot on the map, you can just hold over the shovel to keep digging.

Because of that, you don't need to try to keep wood, water, metal and oil in the green at first.

Concentrate on alloy at first, because you can click on the alloy amount to turn 10 alloy

into 100 city funds. You can click on the metal amount to turn metal into alloy.

So you can gather city funds by first digging for metal,

turning it into alloy then alloy to city funds.


This game was made using Tad's Basic Game Objects.

With art by Pixel32 and Loading Octet.

Music tracks are by David Kvistorf and Komiku.


Have fun!


Updated to version 2:

Added a new advisor system

Added a conversion menu that can be toggled by clicking on the current mini map.

Updated how mishaps happen. Oil refinery produces 2 instead of 1 oil.

And other fixes.


Version 2.2

Updated the way the game saves and loads,

fixed not being able to go back to title screen bug.

Save files from before 2.2 should still work, but if you've had trouble when saving/loading

this update should fix that, but you'd have to start a fresh game and save it.


Version 2.7

New copy and paste based save system.

Other minor updates.

Log in / sign up to vote & review!

Alright, found a weird glitch. Placed a high rise residential type-2 building, then I selected the tile that was hidden behind that and clicked delete tile. I have no idea if it worked, but my resource income changed, so something happened, at least. Anyway, after deleting that tile, it seemed to select the tile to its upper-left. Don't know what that's about, and it's not an issue, but the issue happened when I then clicked the tile to the upper-right of the high rise and clicked delete, instead of deleting the tile, it replaced it with this glitched version of the residential high rise. The glitchy version looks like the regular version but with the upper 1/4 of the building cut off. I can't seem to select the tile its on anymore.
Okay, fixed it. Turns out I could select the tile, but it would highlight the empty space where the top of the high rise should have been. Also deleted the original high rise to find that another glitchy version of it was on the unseen tile I deleted. Loading back shows it has the same properties of the other glitchy building, in that selecting it highlights around where the top of the high rise would've been. I'm gonna do some experiments to try to replicate this and hopefully find the issue.

Update: Okay, messed around a bit and I managed to do it again with another building, this time the regular high rise residential rather than type 2. Don't know how, and I don't really feel like experimenting more to figure it out. I think the game just doesn't work well with tall buildings. Anyway, I'll send you a message with the save file and let you figure it out if you want. If not, just ignore or delete the message.

By the way, this was all in the latest version 2.7 from start to finish.

Suggestions:
You should probably make selected tiles drawn over other or something, but I'm not a dev, so I don't know how hard that would be, if it would cause other problems, or if there's a better option.

The tutorial guy says to click the alloy refinery, but since that's the only building whose information won't show up when you hover your mouse over it, some might get confused and think, "does it mean the metalworks?". Might want to say to "click the alloy refinery (top right building option) to continue".

tadgamers responds:

Thank you very much for taking the time to do that and give feedback! I think this means that I was editing an older version instead of what I thought was the newest when updating to 2.7. It has to do with the difference between what are called floor tiles and tiles not designated as the floor, and then trying to draw the high rises with the correct depth. I've got some other buildings I plan to include in the next version, and I'll be dealing with this issue also, thank you again!

Very creative

love the build style on this game, This game entry is Loaded with delightfull stuff as for this game it was a nifty lil game, I love the grid and looks like you have some nice building tools it sort of reminds me of sim city from back in the day, and I was pretty happy with the gameplay I was glad to have tried some things out, There is not much bordem from this game or other stuff about this entry you have engineered something pretty nifty, Seems like you could even advance on this game even more maybe added effects some more tool options etc

~X~

The shovel makes this game a little too easy.
Also, you should have the option to convert 20 or 200 metals to their respective alloy output.

Even through the fact you need some time to know how every resource works, it's a pretty fun game!

Good game!

Credits & Info

Views
1,135
Faves:
5
Votes
80
Score
3.27 / 5.00

Uploaded
Mar 7, 2023
1:45 AM EST
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