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Glash: From Cinder To Cinderella

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Cinderella 50 Points

Complete Cinder's Story

Author Comments

In the Shadowlands, every year, the King Ashtur grants the title of Cinderella to the ash that manages to deliver one hundred crystals. These crystals are scattered throughout the kingdom, a few in the possession of three powerful witches who inhabit the place.


Cinder, a small ember half fire half ash, leaves her home and embarks on a new journey. Her mission: get the hundred crystals needed to appear before the king and win the title of Cinderella.


Use the temperature to unleash different attacks, progress, upgrade, discover new abilities and face different enemies through procedurally generated scenarios.

And become Cinderella!

iu_906478_8292411.png


Developed by:

Raúl Arenas (Naburo)

Julia Cajigal (Rocket Raw)

Mau (Sambero)

Adri (Irx99)


External Assets:

SFX: Freesound

Font: Fishes Friends y Strange Tales

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great game but jesus christ why the enmysd so hardsdfsafsdafadsf

Make the power up chose to appear of-center of the screen or at the end of the level. If you are trying to click on the map you can accidentally chose a power up, since there is no indication of when you lvl up and the time for it to pop up seems like random.

the ending was somewhat unsurprising but a very well-made game. I just wish the ending was less disappointing.

Interesting that the crystals you collect in the levels seem to be a red herring. I purposefully avoided them and still had enough crystals at the end. I'm glad I didn't waste my time trying to collect them all.

I do want to point out a bug I noticed. When you click on the left arrow of the book when you're already at the beginning, it seems to decrease a counter variable so you have to click the right arrow multiple times in order to advance to the second page.

While I do find the storybook aesthetic for this game quite charming, alongside its interesting story/concept and choice of presentation for the game field, the gameplay really didn't gel with me as it felt so dull and lifeless, and because of that, I found myself quitting quite early on. Crystals just didn't feel satisfying to collect and felt like tedious busywork, all of the new attacks felt lackluster and samey and annoying to memorize all their weird targetting zones, combat was frustrating with your attacks having both long charge times and short ranges that enemies can easily walk out of mid-charge, and every level just felt like more of the same and got repetitive quickly. I certainly think some aspects of the gameplay could be interesting, such as combat involving all sorts of moves with certain ranges and charges to manage while looking out for enemy telegraphs, but it all just felt so pointless in this lackluster world, especially from the audio department. Basically, stylish visuals weren't enough to make up for the lack of substance in gameplay for me.

Credits & Info

Views
10,263
Faves:
75
Votes
235
Score
3.88 / 5.00

Uploaded
Mar 3, 2023
7:22 AM EST
Software
  • Blender
  • Unity
  • Spine