Haha this was actually a pretty fun game here, the visual graphics is nice it also has a cute element about it, the character was funny, collection of the coins was fun and it was simple and fun platformer but the traps were good too
~X~
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This is the project i was doing, it's still buggy and has some wonky collision, but it's playable, (made in scratch)
still this is the best i could do, i will make the game however in a diferent programing engine, still it's still in devolopment
not going to say when i will post, cuz it will take a long time.
(not a good programer however)
bugs: if you die the music wil be gone after it ends, cliping through walls/rooms on the hit recoil, bosses don't have collision after the first hit.
Controls:
Arrow keys: move around
Spacebar and up key: jump
Down Key: crouch
X key: Fire
So here is the Game, you control a character named squargon, and you have to help him defeat some robots, avoid lava, getting crushed or defeated, in a plataformer style, Squargon was suposed to have a laser power up, but i couldn't find a way to work, still there is some secrets there and there, in the end stage you can go to right, or left, right is the hallway of danger, and the other way, mechanics i wanted to add, but i couldn't find a way to do it, and the goal
Still i hope you all enjoy it
Plus: Special thanks for Pixel on Trigonmeary's boss (about how the boss should be)
Haha this was actually a pretty fun game here, the visual graphics is nice it also has a cute element about it, the character was funny, collection of the coins was fun and it was simple and fun platformer but the traps were good too
~X~
Thanks, i'm glad you enjoyed it
its alright, really good for scratch
I think this is starting off really well, some of the ideas here are fun! Just watch for some things like when your character crouches, the screen flashes red for a second, some of the collision is a little wonky and sometimes there's some frame rate issues when there are too many moving things at once. It's nice to see a lot of boss variety but you could add some more mechanics to beat them other than just jumping on them. The animations are good too, you're adding a lot of life to them. Really promising for an alpha release. Keep going!
glad you liked it, and yeah, the red flash is to show that you got stuck in a place, i couldn't find a way to remove the flash however, collision wise, as you said it's wonky, can't deny, i'm going to find a way on removing these frame rate issues however, and about the bosses, yeah i originaly wanted to use the laser weapon to damage some of them (like the spider boss), but i couldn't make it work proprely, and yeah i will improve the game way further.
It's pretty alright, though I'd say maybe shorten the length of the winning animation (maybe shorten it to the length of the cash bag animation) because it seems like the character dances the whole entire half of the song that plays, and it might get exhausting having to sit through it each time you beat a boss. And also I'd recommend having it so that an enemy completely disappears when you defeat it in a room, that way the player doesn't cheat by coming back to the same room and defeating it over and over.
Well yeah, Sorry for that long Win animation , but about the enemies despawning, i don't think it's possible on scratch however, and even It is, i don't want to mess with the code however,
Meh.