Here's a tip that I've already said in my "Cola Run" review: If you imitate Eddsworld, you'll be stuck in Eddsworld's shadow.
This game is slightly better than the "Cola Run" game, but it still needs lots of work. Here are some things I noticed:
- Pressing the green flag during a level completely breaks the game
- Holding down the left mouse button gives you rapid fire...but isn't that a pistol?
- Infinite time in Level 2 should be addressed. Don't just say "don't mind that"; that's not going to make the issue go away.
- Again, the art is pretty low effort. For the zombies, try to "round" them out so they don't look completely square.