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Feedwater

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Post-apocalyptic Rube Goldberg machine puzzle game! Includes level editor.


Join the Discord to share your levels and feedback - all newcomers are welcome!


Keyboard Controls

  • Move - WASD
  • Look - arrow keys
  • Restart - R
  • Pause - P or Escape


Gamepad Controls

  • Move - Left Thumbstick
  • Look - Right Thumbstick
  • Restart - A or Cross
  • Pause - Start


What is Feedwater?

  • Top-down puzzle game where booby traps and deadly chain reactions must be carefully set off to complete levels. This video explains the game concept in more detail: https://www.youtube.com/watch?v=OGl9BFCkmDE​​
  • Puzzle elements are inspired by games such as Chip's Challenge and Hannah and the Pirate Caves. Booby traps that chain together arrows and dynamite block your way, while boulders and conveyor belts act as tools to open up doors - can you activate all the pieces in the right order at the right time?


This is a prototype only, just a small unpolished piece of the game that tests out a few concepts. I'm keen to hear feedback on what works and what doesn't . I'd also love to hear ideas for new levels and game mechanics!


Custom Levels

You can build your own Feedwater levels using the level editor. The guide for using this can be found here. Be sure to share your creations (and find levels made by others) on Discord here.

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Edit: IMPORTANT! The following review covers an incredibly outdated version of the game and does not reflect the current state of the game.

The gameplay is alright, but the lack of checkpoints just ruins the main game for me, screwing up ONE puzzle will put me back to the beginning of Feedwater, and I don't like that at all. As for graphics, they are pretty meh and don't fit together well, perhaps hire a pixel artist to work on making visual assets? (For example, the balls could take advantage of a scrolling texture to properly imitate rolling in a 2D environment)

Edit: Okay, so I am going to be documenting some puzzles in Feedwater that are too difficult to clear:
Bottom left: Arrows are clumped together far too closely to be capable of dodging them, I also cannot document the path I should take to complete this puzzle.
Left: Requires an absurd level of timing to fire 2 groups of arrows at once JUST to clear BOTH walls
Top left: Is actually the only puzzle I can beat here, however boulder recovery is impossible so if I slip up, I have to deal with it. Also failing to time this puzzle adequately is far too punishing for the player, perhaps switch this to a mounted crossbow section?

For all puzzles, PLEASE add checkpoints when I successfully open a door on the right. I could screw up ONE section and have to redo SEVERAL puzzles just to regain progress. Other puzzle games don't punish players for screw-ups by throwing them back to the beginning, this WILL harm the popularity of your game, even in this demo.

JamesBrill responds:

EDIT: I've published a version with checkpoints in the "Feedwater" level.

Thanks for the review and valuable feedback! The game does have checkpoints, including Feedwater, but admittedly that level can seem punishing when going straight from the tutorials. I will eventually be adding more levels to build up to it so the player is more prepared when reaching that level. Currently, the game throws you right in at the deep end without any learning curve.

You're right about the art - they are placeholder assets intended to serve the prototype only. I'm gradually replacing them with something more polished. Watch this space - the game will become much more refined over time! :)

Fine gameplay but the graphics just don't fit together well.

JamesBrill responds:

Thanks for the review! So glad you like the gameplay - that's my core focus at this point. The graphics are still a work-in-progress - I'm still in the process of replacing placeholder art with something more polished. Check in again in a few months and it should look a lot cleaner.

Credits & Info

Views
658
Faves:
3
Votes
74
Score
3.11 / 5.00

Uploaded
Feb 5, 2023
3:45 PM EST
Software
  • Unity