its fine
Build a warrior by harvesting body parts from corpse flowers, blasting your way through waves of other gladiators
The game is made in 72 hours for Ludum Dare 52.
Controls:
Credits:
You are cursed to fight eternally in a space arena by the hand of your creator, a cryptic scientist who rebuilds you into new creations with found body parts. Is this all a game and are you just a player? Collect body parts from corpse flowers for your master and try to survive in Gutcorp !
its fine
There is not much reward for progress in this it is fun but dose not bring me back wanting to beat my score from prior
i love the game but can yall make it a bit easier am having a bit of a strugle
um.. accually murder is good option :nerd_emoji:
This one was a real oddball for me: it looks like it should be cool, what with its flashy graphics and presentation, crazy shooting action with neat enemy telegraphs and effects, interesting body part management system, and so on, but I found it to be very bad to actually play.
The combat of the game just felt very limp and unsatisfying: despite there being some visual feedback for attacks like screenshake and the enemies flashing and sparking, it just felt incredibly lackluster, especially due to the lack of sound. Speaking of sound, the lack of music or some sort of background track was a real bummer as well: why do you have music for the equipment room but not actual combat? In general the audio was a huge let down with so many elements being completely silent, such as the aforementioned lack of a 'enemy hit' sound.
The game was also just very confusing with me having no idea what was going on and what the objective was. I know I had to fight, and eventually I figured out I had to stand in these circles for body parts to spawn, but so many elements were unclear. How does it determine what body part gets hurt, and can they get hurt from usage like durability wear-down? What is the energy bar, and why is it not filling up when I'm picking up energy? Why do I lose a body part I've swapped out in a previous round instead of putting in my inventory for later use?
There are also just so many little nitpicks that drag the game down, such as the fact you still make footprints when you jump, the screen wonks out every time there is a transition, and certain guns don't work as you would explain (like the knife not reflecting projectiles like it says).
It's very promising, and it's understandable from a game jam game, but it's definitely in a very rough state: feels like maybe the visuals of the game were put first and foremost without a smooth, core gameplay. At the very least, I'd love to see a finalized version of this game that is polished up and builds on the interesting body concept: there definitely are a lot of good things in there that I'd hate to see go to waste, but right now it's like a writhing mass of muscle and skin with no skeleton.
hey! thank you so much for the feedback i have now watched the video and can answer. i agree with literally everything you said, it's fairly a bad game with big potential and great work from the art team and the composer, unfortunately we couldn't fix the bug in the web but there is a main track for the game that has a chance of not playing, and it sucks cuz its a banger track. anw yeah the visuals were pretty much of a focus at first (the body getting procedurally animated), and then i had to recode a lot of stuff as we were changing the design of the game throughout the jam and with scope this big, that obviously affected the quality of everything so it turned out to be a very messy wrap. no tutorial, no clear telegraphing simply cuz we had no time. thank you so much for being this straightforward, i appreciate your honesty and time :)