Hey, this is pretty fun!
THE SEQUEL FOR THIS GAME IS AVAILABLE FOR DOWNLOAD:
Duck and Cover is a frantic party game for 1-4 players.
Play for high scores in the solo mode, or compete against your friends in the versus mode!
Create custom game modes with 20 unique game modifiers!
This game is available under the following Creative Commons licence:
=CONTROLS=
Keyboard:
Left Arrow: Move left
Right Arrow: Move right
Up Arrow: Flap wings
Gamepad:
D-Pad: Move left and right
Button 0: Flap wings
=HOW TO PLAY=
Solo:
Repeatedly tap the up arrow to fly, and avoid falling rockets!
The rockets will explode when they hit the ground, so stay out of the explosion radius.
You can wrap around the screen horizontally!
You gain points for staying alive, and you can pick up bread to get bonus points!
(Do not feed bread to ducks in real life btw)
Versus:
Players will compete to outlive each other in the arena!
Each player gets 1 point for being the last duck standing.
The player that reaches the score limit first is the champion!
==THANK YOU==
Big thanks to P-Bot for the daily award!
And thank YOU for playing my game!
==BONUS==
Hey, this is pretty fun!
Lots of fun
best gaem
is there a reason the hitbox on the explosions is so insanely large (vastly larger than the actual graphic for it)?
I'm genuinely curious as to what your motivation is here. Sounds fascinating. What an interesting thing to do.
It ruins this game completely and instantly.
But I imagine you have some deep reason for it that could be talked about in the theoretical context of the philosophy of game design.
Please enlighten me
Thanks for the feedback!
I tried to make the explosion graphic a little bigger than the hitbox, but it appears it's not big enough.
I can certainly enlarge the graphic so it is more accurate.
EDIT: I tweaked the explosion graphic a bit, so it should be more accurate. Let me know if it solved your problem!
very fun