So after playing your more recent game collection They Had To Be Pixels and vowing to play more of your stuff, The Wizard Ran series was the very next thing that caught my eye. I've been looking forward to getting into it and all I can say is WOW. It feels like a culmination of your game design and themes. The BTNverse's Outer Gods, now an active part of the plot / something the characters know about and try to account for, and our meta knowledge as a player is something the game takes into consideration too. Music you've used in all sorts of other contexts taking on their own meaning, with deep easter eggs and a world that reacts to everything you do in it, built around exploiting game mechanics to break the world. And then even Tennis Tower coming in? Just brilliant stuff. I'm a big fan of the genre shift honestly, though more than anything How it reimagines previous mechanics like the ability to just pass through certain walls. Also of course, the reveals about the series' title. I also like the continued appearances of and sort of reverence the game has for Sharp and Shades, showing their memorial portraits and perma-sad music upon their deaths, as well as how this installment gives us something more to work with about their characters than their previous appearance as a fairly generic pair of guards. I also like how Ran has apparently been getting up to some real gamer- I mean, Vessel shenanigans even before we began playing as them considering their market exploits and Not-As-Planned cryptid investments. Think I'm starting to see why Dr. Cueball and company got suspicious.