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The Wizard Ran: Chapter 2

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The second chapter of the wizard's adventures focuses on the wizard's hometown, Castleton. This town features a nice market where you can buy everything you need for a nice adventure!


Controls:

  • WASD/Arrow keys: move
  • Spacebar/X/Shift: interact
  • Use the mouse for some actions

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This one was nice. I loved the new weapon and the Castlevania style. The "shut up and take my money" had a "meme" sound to it. :-)

That "GrAnDmA" boss fight was hard! Also, (confirmed by played later chapters) I suppose I was never "Ran", but only someone who impersonated him?

ETA: I forgot that I love the sound test feature on this one.

adriendittrick responds:

YOU'RE the impersonator :o

So after playing your more recent game collection They Had To Be Pixels and vowing to play more of your stuff, The Wizard Ran series was the very next thing that caught my eye. I've been looking forward to getting into it and all I can say is WOW. It feels like a culmination of your game design and themes. The BTNverse's Outer Gods, now an active part of the plot / something the characters know about and try to account for, and our meta knowledge as a player is something the game takes into consideration too. Music you've used in all sorts of other contexts taking on their own meaning, with deep easter eggs and a world that reacts to everything you do in it, built around exploiting game mechanics to break the world. And then even Tennis Tower coming in? Just brilliant stuff. I'm a big fan of the genre shift honestly, though more than anything How it reimagines previous mechanics like the ability to just pass through certain walls. Also of course, the reveals about the series' title. I also like the continued appearances of and sort of reverence the game has for Sharp and Shades, showing their memorial portraits and perma-sad music upon their deaths, as well as how this installment gives us something more to work with about their characters than their previous appearance as a fairly generic pair of guards. I also like how Ran has apparently been getting up to some real gamer- I mean, Vessel shenanigans even before we began playing as them considering their market exploits and Not-As-Planned cryptid investments. Think I'm starting to see why Dr. Cueball and company got suspicious.

Jut finished playing through this series, and the gravestone in the middle of the graveyard is still bothering me, it must have something to it, right?

Edit: this is hillarious

adriendittrick responds:

it's because it's a cop's gravestone, all cops are solid objects (you can't walk thru them) in this universe.

You can basically not be killed by shades by just restarting, luring him outside the house. Then restart again.

adriendittrick responds:

yup, that's intended!

Ah, so the direction the torches spit you is based on the direction you're facing when you hit them. They'll not land you in 100% exactly the same spot, but it will at least always be opposite of the direction you face. Wish that was explained to the player, as it otherwise seemed random from what I could initially tell.

adriendittrick responds:

U kinda get it thru trial and error :)

Credits & Info

Views
8,491
Faves:
62
Votes
214
Score
3.87 / 5.00

Uploaded
Dec 7, 2022
12:43 PM EST