So it's basically the dino game but you have wifi
also the jumps needs more jump i can't really survive the first few jumps without taking damage
UN-STABLE - A HORSEY ADVENTURE
Created for Godot Wild Jam #49 - "UNSTABLE"
Avoid fences by jumping with mouse/keyboard. How much of the world will the horse see?
------------------------------------------------------
CREDITS
Concept and programming by @BlitBlatGames
Artwork by CraftPix.net
Aurora by @Cristalflake
Pixel Chaser (8bit) by @supmarf
Defeat / Party Death ( experimental jingle ) by @ProjectNetoku
So it's basically the dino game but you have wifi
also the jumps needs more jump i can't really survive the first few jumps without taking damage
The first few fences are always the same, keep practicing and you'll get there! :)
This is just the Google Dino Runner, but with nicer graphics and 3 lives. Nothing to see here gents.
And Dino Runner is just Canabalt with worse graphics. Luckily for me you can’t copyright mechanics!
This game is a whole lot of fun! The art style is absolutely stunning! I will be definitely coming back to this game to try and get 100 score. Saying that I do have a few things that I think could be improved. Due to the way that the fences spawn, on occasion there is 2 fences directly next to each other. So if you fail a jump you take 2 hits of damage instead of just one. I think that a very small window of I-Frames would benefit this game. Still a good amount of fun and there is great incentive to try and do better so that you don't get turned to glue!
Yeah, I need to review the placement a bit better to prevent overlap, but I didn’t didn’t have time before the jam deadline as I’m on holiday! Thanks for playing, fingers crossed you can get over 100! :)
pure rng game. often you get completely unavoidable obstacles since they appear as you're coming down.. unless maybe you're a bot or something. looks pretty nice though, music is decent
If you press and hold a key you’ll jump quicker than pressing every time! Thanks for playing!
This could be fun if the hit detection was better.
Often when jumping the horse will hit just the tailend of the fences and some can even double and sometimes triple up when makes runs really annoying then fun.
Edit: There is no more double fences the dev really listened and I am so happy.
That shows they really care and that's all want players want to be listened to.
The tail end of the fence is the fence! ;) I see what you mean about the fences doubling up though, will investigate further.