its a really good game. But i wish it had more music in the battles and more enemy wariants.
This is a project currently under-development. Embark on a journey in a new world that is growing with mysterious and wild magics. Super Combo World is an Action-RPG that is simple to learn, and tough to master. Play as Combo, a budding combatant in a strange, but familiar land. Combine beat-em-up tactics with a range of special skills to become the greatest fighter
Defeat opponents to unlock a new power and gain access to the next stage.
Controls on screen change for whatever device you're using.
*GamePad compatible
*Mobile keys are displayed on-screen
Keyboard:
Z-Jump/Stomp
X- Guard
C-Attack/Charge
Arrow Keys- Move/Enter door
Spacebar- mute sounds
**! Click/tap the player to start !**
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Picking up a crystal will give you the power of an element. using your charge SKILL will imbue your attack with a chance to inflict that element onto an enemy. though you can only hold 3 at a time, each time one is picked up, your stats will raise by +1 for the elements associated with that stat.
HP - Player hit points (players are defeated at 0)
ATK - Attack damage
DEF- Damage reduction
SPD - Attack and movement speed
INT - Charge skill efficiency
RES - Healing power and skill resistance
CHA - Chance for skills to activate
* Blaze hits enemies 2(+1 for every stat of int) extra times.
+1ATK
* Spark acts as AOE damage, range scales with int stat.
+1SPD
* Frost slows enemies down by 50% For about 2(+0.5 for each stat in int) Seconds.
+1DEF
* Plant heals you by a small amount (0.5 HP per stat in res)
+RES
* Toxic weakens enemy stats
+1CHA
* Quake buffs your character for a short period.
+1INT
* Whirl pushes enemies away and can allow for dashing in midair.
+5MaxHP
both toxic and quake, will combo with other elements to raise or lower stats based on the elements associated with it.
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You can follow development on the projects and show your support on the homepage! https://www.supercomboworld.com/
its a really good game. But i wish it had more music in the battles and more enemy wariants.
Thanks for the kind words, I'm working on a boss character for the next update, I already have a couple enemies I plan to work in as well. I'll keep that in mind for the music, just been playing around with stuff that may fit.