Honestly, this just simply wasn't overly enjoyable. The player is unable to click quickly which is needed for a game like this. While I do not mind the grinding, the early part of a clicker game is to watch numbers go up quickly to keep a player invested, not having to sit and click the same thing over and over only to make very small progress, that would be the mid to late game of a clicker.
The crafting is a nice touch, but it's ultimately undermined by having to get multiple blocks by random. Maybe start with only dirt blocks, and when you get like, 5 you can unlock a tree block that is much more common, then you can make an axe which makes getting wood blocks faster, and after enough wood blocks and dirt blocks, you can buy stone blocks. Progression, advancements, moving forward. Just a few ideas to throw around.
This is a good proof of concept, don't get me wrong, but there's a lot of room for improvement to make a great clicker game. Good Luck to you my man and keep your chin up. We all start somewhere... (Oh, and maybe make a Language Option for English Speakers, since the description is in English, yet the Achievements and Notifications are in Russian.)