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(jam debut) PLUMO PANIC

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for tips read the description!

iu_725204_8462839.png

a stealth/turnbased/etc game i made for the mobile jam of 2022.


its playable with mobile but usually plays better with mouse.


MOVEMENT:

double tap to move your squad around. this can be used to mob enemies too.


CALL:

double tap and hold to call idle plumos, this can also be used to clump them up and move them around easier.


FLING:

swipe a plumo to throw them. the game isnt super built around this though, i wouldnt suggest using it.


tips

enemies often have times of vulnerability and danger, try not to deal damage when theyre priming an attack, or if theres other enemies nearby that might swat your plumos off of it.


bambons can be lured away from hazards so you can damage them easier.


try not to move too slow or too fast. balance is key.


plumos become idle when theyre too far away from your cursor.


this video should help you better understand the game.

https://www.youtube.com/watch?v=mQiwvEVD4T4


iu_1058275_8462839.gifbamofi (me!): author, code, design, art, sound design, court jester

iu_1058276_8462839.gifrosebug: musician


SPECIAL THANK:

iu_725208_8462839.gifstepford: helped me with learning gm2! it was very helpful as i spent half the jam time finding out what engine to use, teehee


this is my first "official" game, and even though its a bit rough around the edges, im quite proud of what i was able to do in ~5 days, using a text based engine for the first time ever

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I had some pretty significant issues understanding how the game worked (even though the instructions and video did help a lot), but this was still pretty cool! The art, music and SFX were really charming and... I want to use the word "wacky", but I feel like that's underselling it. The closest comparison I can think of off the top of my head is something like Warioware, but this still has its own distinct flavor. The art and sound went together so well, though, it really felt like you two were 100% on the same wavelength when making this game!

The gameplay was where I never really ended up clicking, though. I started by playing on mobile, but I had to switch over to desktop after a little bit. The characters were really tiny for a game that requires a fairly high level of precision, and my finger got in the way of seeing where I was dragging them. Plus, there's a ton of unused space on the top and bottom, which exacerbated the issues I had on mobile. I did end up having a better experience after switching to desktop, though. I hope to see more of the plumos in the future though, they're pretty neat little guys!

boynachi responds:

thanks! i completely understand. im working towards making a revamp of sorts that fixes most of these problems, i really appreciate the criticism :]

I am very bad at this game, but the art is cute and the music is nice

boynachi responds:

thanks!
dont worry, many people were confused their first time playing. its likely more of an issue with me not having enough time to make an ingame tutorial and pretty much 80% of the stuff i wanted to implement cuz i spent like half the jam time trying to find a game engine lol

im tripping

Epic stuff for a game jam! Good Job!

i dont know how to get more plumos but kinda fun

Credits & Info

Views
946
Faves:
14
Votes
78
Score
3.53 / 5.00

Uploaded
Aug 15, 2022
1:12 AM EDT
Software
  • GameMaker Studio 2