Very cute and charming game, but ultimately was a bit too stiff, frustrating and repetitive to really have fun with.
As said, I love the presentation of the game with its wonderfully cute art and the story is very goofy and comedic to read with a great range of expressions (though maybe a bit too wordy for my liking, but perhaps I'm just an impatient sod). I also found it impressive that the game, considering it was built for a mobile jam, since had PC controls and effects, like buttons that react when you hover over them. Gameplay was alright in that it was going for an interesting bit of manic fun where you stave off a flood of ever-encroaching pumpkins, so it felt good to try and get faster and faster at making good and efficient quick decisions.
However, the controls really killed it for me: I just couldn't get the controls to be fluid for me and was constantly frustrated. It just demanded so much precision to move and drop things: so many ignored inputs because I didn't tap on the exact perfect pixel it wanted me to, or because I was 1cm away from being considered close enough to an object to pick it up, and so on and so forth. To add insult to injury, even when I'd put in a movement control the way I want, the game would constantly be tripping me up with vines that seemed very inconsistent when they'd trip or not: just so annoying! Even when I tried to switch over to a mobile to have the intended experience I still had a lot of difficulty controlling it: maybe even more than on PC, actually.
Even moving on from the controls, however, the levels were pretty monotonous and didn't change things up. Every level felt like pretty much the same thing and it never introduced a new type of obstacle or challenge: the only thing it did change was the number of pumpkins you could carry for some bizarre reason. Didn't help that the game didn't do a great job at explaining the mechanics either: I didn't even realize you could carry multiple pumpkins, and what was this new fire spell we got, and so on and so forth.