This game was a great package! I had a lot of fun, and liked the variety in the enemies, level layouts, and the weapons. There were some really smart balancing choices going on with those (i.e. the baseball bat didn't have long range, but it could break blocks, giving a player some extra navigation options). The game's length was just right, too - it ended just as I was starting to feel less engaged.
I ran into some of the usual troubles with dual sticks on mobile, in that your thumbs can take up some precious screen real estate and make enemies hard to see. It can also be a hassle if your thumbs slip out of place; it must have been a balancing act to decide just how big to make the sticks, but I think the team struck it really well.
I also wasn't totally sold on the art and designs at first, but they really grew on me within a few minutes! The cutscene at the end was really cute, too. Plus, I appreciated how closely the art tied into the gameplay. The bat's swing animation very reliably matched up with the hitbox, and I never felt like I was misled by any of the animations . Plus, they synced up well with the music and SFX, both of which were really satisfying.
All in all, the team did a great job!