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Qubit

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Author Comments

You are the critical bit for System 32 and must avoid a catastrophic error.


Qubit was made for the Newgrounds Mobile Jam, and is the story of how my computer tried to delete itself while I was making this game. It's mechanics are inspired by some of the peculiar aspects of quantum physics.


Fullscreen on mobile has also been weird to figure out. The "Click to start" text is the only way I could get it working, apparently Stencyl has issues with toggling it in-game.


How to Play

  • Left Click/Space = Move up; Release to fall
  • Esc/P = Pause


Devlog


I changed my mind - September 24, 2022


Changelog

v1.1

  • Added easy mode and hard mode
  • Fixed a bug where neutrinos had a solid collision shape and collided with other particles in unintended ways


v1.0.1

  • Fixed a bug where tapping the pause/resume button before the game starts counts as starting the game
  • Fixed a bug where the pause button was still visible after the player is destroyed
  • Fixed a bug where the buffering icon was still visible after the player is destroyed


Here's some tips if you aren't sure what's going on

  • Photons (wavy particles): You can always absorb low-energy (orange) photons, but you need at least 5 energy to absorb medium-energy (green) photons, and 15 energy to absorb high energy (purple) photons.
  • Other particles can absorb photons, and will travel faster the higher the photon's energy was.
  • Tunneling: When you hit a particle that would damage you, you have a chance of teleporting behind it instead of taking damage.
  • Radioactivity: You have a chance to become more radioactive every 10 seconds (you turn green), and then every 5 seconds after that you have a 50% chance of taking damage and decreasing your radioactivity. Radioactivity can stack.
  • Other particles can become radioactive, and when they decay they launch a random particle at you.
  • Entanglement: When you take damage you have a chance to become entangled (a buffering icon will appear); the next time you collide with any particle there is a 50% chance that gravity is reversed.


Special thanks to these beta testers

  • CyberXtronic
  • jazz_horse

Log in / sign up to vote & review!

Pretty fun game! I love the idea of playing as a particularly important bit that if flipped crashes everything, and potentially dodging cosmic rays.

One thing that would be nice is having a bit of a learning curve, for example by starting with just the small particles that can be absorbed, then introducing the bigger ones etc. I initially thought I was just supposed to avoid everything.

An alternative control scheme that would be interesting to explore is if the particle just following your finger (but maybe has a limited movement speed), that way you have tight control over the character but still need to think ahead & quick.

ImmanentDeath responds:

Thanks! I hadn't thought of using a drag mechanic. I just made it one-button for simplicity, and it also lets PC players use the spacebar if they want.

This is really good! It's definitely one of the strongest entries I've seen from the mobile jam so far. I'm really appreciating the level of polish, first and foremost - all the elements related to presentation, like the visuals and the way the game adapts to the screen size, work really well. As for the game itself, it's really cool that you've managed to layer in all those mechanics listed in the description. I got to see some of them in action, but I'm going to agree with what some other folks said so far - the character feels just a bit too heavy. I got the hang of it after some time, but I still would've preferred that the character was lighter so you could more easily react to what's on the screen. All that said, this is a really great idea with a great execution!

ImmanentDeath responds:

Thank you! I went back and forth on a lot of stuff in this game, so I'm glad things are working together.

I will say that my strategy for dodging things is to go in whichever direction I'm already moving. Like if I was falling and I'm on my way back up, I'll dodge a particle by falling further because I already have momentum in that direction. It's much faster than trying to go back up.

Man it's hard to really control the bit and hit or avoid what you intend to without going off screen.

Reminds me of when I made Espionage and only a couple of ppl aside from me could actually play the damn game. I'd def recommend easier controls, at least at the start of your games, because for whatever reason gamers' brains are wired so if they feel like they can't control stuff easily then the game is the problem whereas if they can control stuff fine but they get their ass blasted by a swarm of enemies then it's on them.

ImmanentDeath responds:

You're absolutely right, but I'm not here to make games that are easy. Usually what I try to do is teach you how to play before I throw the wild stuff at you, that's why you have a few seconds at the start that's more or less just you trying to stay on-screen. Learning the controls is part of learning the game.

So basically what I'm saying is you gotta git gud.

Feel really weird,i'm too used to the GD ship (wich is way less heavier)

Credits & Info

Views
630
Faves:
3
Votes
61
Score
3.09 / 5.00

Uploaded
Aug 12, 2022
11:58 PM EDT
Software
  • Photoshop
  • Stencyl
  • BFXR
  • BeepBox
  • SFXR